Really cool game! :3
Absolutely loved the corruption mechanic, it was insanely satisfying to use
tyy :)
Yea, i totally forgot about esc being the fullscreen exit button in browsers, and i only found out after i finished the build lol
Also, i decided to work at least a week or two extra on this, to turn it into an actually functional game as a "post jam update", so sound will 100% be added for stuff :3
Really fun lil game, with lots of potential to be turned into something more
One of the best parts for me was rushing through the map and having a big horde chase after me, maybe you could capitalise on the big hordes and make it a bigger part of the gameplay, with faster weapons / ones that shoot more bullets like shotguns and lots more things focused on taking out big groups like a dynamite throwable, then it could give that same satisfaction as vampire survivors does when you shred through a big horde of enemies
really fun lil game, with a top tier visual style
loved the fishing mechanic, it was simple but still engaging
only complaint i can think of is the lack of qol things, like there should be a button that sells the inventory without opening it, and a bit that shows the current worth of the entire inventory without opening it
Ty for playing :D
Yea, the tutorial was a very last minute thing, originally the plan was to have a separate level for it that explains things as you do them, but got sick for nearly a week of the jams runtime so it had to be cut sadly
Also glad you liked the inventory, it was one of the few things in this project that i was actually quite happy with lol
also landing on eliminated planets is very much a bug lmao
(btw if you want to give it a play again, the furnace has 2 slots on it, the bottom one is for fuel (wood or coal), and the top one is for ores like iron, and once it goes trough, the output will be in a slot at the back of the furnace)
Yea, the game over conditions were very last minute, so it wasn't clearly telegraphed or explained
After voting is over, might give it another week of development, because it's nowhere near what i wanted it to be
(also so sorry for responding this late, checked itch every day and it showed no notifications till now, so i missed a ton of comments)
Ty :)
Originally planned on doing a full tutorial segment explaining the goal, and all the systems, but sadly got sick for a whole week of the jams runtime, so a lot of the game had to be cut
If you want to give it another shot, the end goal is to craft yourself a spacegun, so that you can project yourself once the alien chasing you reaches your current planet, you can see the recipe of the spacegun in the crafting table, if you scroll trough the recipes
Thanks :D
Yea, the goal isn't clearly told, wanted to do a full tutorial with actual dialouge, and getting taken trough the different systems, but managed to get so sick i was rotting in bed for a whole week unable to do anything
If you want to give it another shot, the goal is to craft a space gun before the alien reaches the planet you are on (you just need to have it in your inventory when the timer on your current planet runs out), you can place down the crafting bench, and scroll to it's recipe to see what items you need to gather
And for using the ship, you just need to be near it, then open the map (M) and left click on any planet/moon to travelt o it (you can also right click to see what resources it has, and it's description)
(Also for planets/moons without an atmosphere you will need a helmet in the rockets inventory, you get 1 at the start, then you can craft more)
Pretty fun lil racing game, making the same level harder is a really good interpretation of the theme
One extremely tiny nitpick i have is that the music restarts when you fail the level, which feels really weird (could be solved by making the audio source something that doesn't destroy on load, so it keeps playing from where it was at the time of the restart)