pretty fun lil game, the artstyle was really cute too :)
volutedberet
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Tysm!! Being compared to the og fallouts is such an insane compliment :D
The filter is basically a lower resolution render of the main camera, passed through a shader that posterises it (i used a 20 color limit if i remember correctly), saturates it a bit, and then puts some scaled up dither on it (not the full dither, but just around 0.2 in a lerp, otherwise it would end up making it too dark)
Also the disco elysium pfp is cool ash :3
tyy :)
Yea, i totally forgot about esc being the fullscreen exit button in browsers, and i only found out after i finished the build lol
Also, i decided to work at least a week or two extra on this, to turn it into an actually functional game as a "post jam update", so sound will 100% be added for stuff :3
Really fun lil game, with lots of potential to be turned into something more
One of the best parts for me was rushing through the map and having a big horde chase after me, maybe you could capitalise on the big hordes and make it a bigger part of the gameplay, with faster weapons / ones that shoot more bullets like shotguns and lots more things focused on taking out big groups like a dynamite throwable, then it could give that same satisfaction as vampire survivors does when you shred through a big horde of enemies
really fun lil game, with a top tier visual style
loved the fishing mechanic, it was simple but still engaging
only complaint i can think of is the lack of qol things, like there should be a button that sells the inventory without opening it, and a bit that shows the current worth of the entire inventory without opening it