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Trace of Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #26 | 4.147 | 4.147 |
Overall | #96 | 3.696 | 3.696 |
Engagement | #149 | 3.588 | 3.588 |
Overall polish | #200 | 3.353 | 3.353 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A solid FPS with very good gunplay and looks gorgeous. I love the ricochet gun and can see a lot of potential setting up gun fights that require the player to bounce it round corners and stuff. The two guns feel different and the enemies have distinct behaviors. The cute little enemies actually have a pounce attack and I find it adorable. For improvements, it needs better movement even though I like the current walk speed as it sets the pacing and mood right, perhaps a sprint or a dash would help. Also needs better indication on where to go. The yellow crystal was confusing at first because the glass seems too transparent, I didn’t even know it was blocked by the glass and was stuck for a while. But once I knew there was an opening in the glass, I knew what to do. Overall, I had great fun and enjoyed it all the way through.
Very good looking game and very well use of the sprites. I would increase movement speed a bit though. Also don't know why, but the door to get the yellow thing didn't open after killing all the enemies.
Thank you for your feedback. The yellow door is opened by the yellow key, found in the room opened by shooting the crystal. Definitely could've used a display to show collected keys and messages to tell the player that a door needs one!
Has some issues with mouse sensitivity in browser. It looks really good though.
Thank you for playing. I didn't have time to adjust the mouse speed for the WebGL version any more, there will be a sensitivity slider in the Post-Jam version. It's some weird Unity bug that mousespeed in other builds is fine but accelerated in WebGL. Maybe I overlooked an export setting?