Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Trace of SlimeView game page

Short FPS
Submitted by MooseAuChocolat — 15 hours, 43 minutes before the deadline
Add to collection

Play game

Trace of Slime's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of art assets#264.1474.147
Overall#963.6963.696
Engagement#1493.5883.588
Overall polish#2003.3533.353

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted

A solid FPS with very good gunplay and looks gorgeous. I love the ricochet gun and can see a lot of potential setting up gun fights that require the player to bounce it round corners and stuff. The two guns feel different and the enemies have distinct behaviors. The cute little enemies actually have a pounce attack and I find it adorable. For improvements, it needs better movement even though I like the current walk speed as it sets the pacing and mood right, perhaps a sprint or a dash would help. Also needs better indication on where to go. The yellow crystal was confusing at first because the glass seems too transparent, I didn’t even know it was blocked by the glass and was stuck for a while. But once I knew there was an opening in the glass, I knew what to do. Overall, I had great fun and enjoyed it all the way through.

Submitted

Very good looking game and very well use of the sprites. I would increase movement speed a bit though. Also don't know why, but the door to get the yellow thing didn't open after killing all the enemies.

Developer

Thank you for your feedback. The yellow door is opened by the yellow key, found in the room opened by shooting the crystal. Definitely could've used a display to show collected keys and messages to tell the player that a door needs one!

Submitted

Has some issues with mouse sensitivity in browser.  It looks really good though.

Developer

Thank you for playing. I didn't have time to adjust the mouse speed for the WebGL version any more, there will be a sensitivity slider in the Post-Jam version. It's some weird Unity bug that mousespeed in other builds is fine but accelerated in WebGL. Maybe I overlooked an export setting?

Viewing comments 23 to 21 of 23 · Next page · Last page