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Loop Around's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #95 | 3.750 | 3.750 |
Overall polish | #133 | 3.583 | 3.583 |
Overall | #213 | 3.333 | 3.333 |
Creative use of art assets | #444 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game. I really liked the puzzle setup for the first time you run into the bears and need them to knock you down the hill. Quite the "aha" moment. You made great puzzles and I like the game mechanic.
Creative gameplay, and good use of the mechanics to make each level unique.
Music made the game very relaxing^^
Never seen this kind of concept in a puzzle before
Umm only thing is that knight was a bit tough to get behind sometimes with sword. (fine with axe though).
Also faster movement would be fun (without having to spam lol)
Game looks very polished for a jam!
Good work!
Thanks for the comment! Holding down any of the movement keys should trigger a sprint like state which is fast enough to get you behind the knights.
Really nice puzzles.
I like the screen wrap. I got an Adventures of Lolo vibe. Cool!
Great game. Good engagement and interesting idea for a puzzle.
The combat part was a great idea also.
Really like this game, the looping idea is so cool. It was very well polished too. Not many criticisms I can think of besides the fact you can get killed by your own axes like a dumb dumb even after you finish the level.
Well done. The mechanic of getting shoved by the bear is a nice touch.
cool game, feels a bit tedious at times, that is to say that the time from when I figure out the puzzle to when I beat it is too long. I would make the enemies only take one hit to kill, and have less enemies overall.
Thanks for the comment! This is a really good point that I wondered about during development. I think I was a little too indecisive at first about whether the game was a puzzle game or an action game, and then when I actually started building the levels, it became clear that the game was more of a puzzle game that probably could have benefited from having an even simpler health system.
Damn what a creative game I'm very impressed.
This is terrific