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Trace of Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #26 | 4.147 | 4.147 |
Overall | #96 | 3.696 | 3.696 |
Engagement | #149 | 3.588 | 3.588 |
Overall polish | #200 | 3.353 | 3.353 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Best game I've played so far. I also made an FPS but I couldn't make the lighting look good so I just used unlit materials and billboarded sprites instead. Did you use sprytile for modelling/texturing?
Hey thank you, that means a lot to me. I used blender exclusively but I just looked up sprytile and it's actually a blender plguin and looks amazing, I wish I had found that earlier. I was contemplating to write a tool like that for unity cause I got so annoyed building the level bit by bit. The enemies are all just basic spherers modified a bit and because I didn't know how to rig and animate properly in blender, all the animations are powered by code ( y-axis squash to look like breathing ).
Really enjoyed your game by the way!
The mouse seemed a bit finicky (almost like mouse acceleration was on). I feel like you could make more use of shadows to better communicate where walls are.
Your modeling was really good. Sound was good. I liked your enemy variety. Environment was inspired, especially for 48 hours.
Thank you very much for your feedback and kind words! Yeah I am not sure what is happening with the mouse speed, it uses the default mouse-axis input component of Unity and in a windows build it behaves normally.
Amazing use of the assets! Looks great. Only things are that I don't think you can die, my health went to 0 but I just carried on playing, plus if you run out of ammo and there's no more you're kinda in trouble. But awesome game!
Thank you for your kind words. I sadly ran out of time on the gameover mechanic so instead the player just doesn't die. I figured there was enough ammo placed around but:
a) I didn't make it clear that the yellow portions on enemies are a weakspot that deal 2x damage, that might have saved ammo
and
b) I must have playtested the games too many times and rarely missed so the ammo was enough for me, should get someone else to playtest in the future!