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The mouse seemed a bit finicky (almost like mouse acceleration was on).  I feel like you could make more use of shadows to better communicate where walls are.

Your modeling was really good.  Sound was good.  I liked your enemy variety.  Environment was inspired, especially for 48 hours.

Thank you very much for your feedback and kind words! Yeah I am not sure what is happening with the mouse speed, it uses the default mouse-axis input component of Unity and in a windows build it behaves normally.