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Pogopus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #360 | 2.907 | 3.250 |
Overall | #433 | 2.646 | 2.958 |
Overall polish | #454 | 2.460 | 2.750 |
Creative use of art assets | #475 | 2.571 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Game could definitely use more control over time (e.g. fast forward, slow down time when I'm dragging things in). Overall fun mechanics without the use of overly simple solutions (basic stuff like "direction change" or "jump higher")
Very creative and engaging puzzle game! Love the mechanics! Only complaint is that it can be slow to wait for the pogo dude, so perhaps an adjustable speed control will make this game even better. Well done!
Thank you for playing our game!
Yep we find the waiting part is the killer here haha.
Have a great day there!
Not bad.
Thank you for playing <3
Hello. The game has some potential. The overall idea of the game is nice. Although The use of assets are very poor.
1. They are not pixelated
2. The background of the game does not match at all.
Actually if you try fixing these 2 issues the game would become much more appealing and would score many more points in "Creative use of art assets" and "Overall polish".
By the way. Some comments below said that the game feels kinda slow and I definitely agree with them. But making the game faster would kinda ruin the core puzzle idea of the game, unless the speed would increase with every level.
Overall the game has some potential with it's idea, but the way the idea is delivered to the player is not appealing at all.
Thank you for the valuable feedback! I will keep this in mind ^ ^
The puzzle mechanics were really well designed! I did wish that there was a way to speed up the player since once you figure out parts of a level and reset, you'd want to go back to where you got stuck as soon as possible.
Thank you for the valuable feedback! I agree, should have added that in for players convenience.
I see a lot of potential on this game. I saw a few things that I think needs to be improved to really appreciate it. It would be great if the camera followed the player instead of having to move it yourself. Also the player movement was a little too slow, specially on the first levels. And the way to interact with the game wasn't clear.
Level designs was nice and I think that without too much effort this game could be really fun!
Hey there! Thank you for trying out the game! And yep I truly agree on the things you've mentioned.
Should have dedicated more time on playtesting the game to spot things like these. A mistake I've learnt.
Once again, thank you and cheers!
This game deserves more Love!!!!
I wanted to quit the game at first, because of two reasons:
1. Why am I not allowed to control anything at first stage? And the control said drag and drop.
2. The control said drag and drop, and the second stage is pressing a button.
In short, the control is so unclear and confusing, forcing people to quit.
Maybe use different colors and add some touch icon to indicate.
But after getting into main game, the puzzles are really good and real engaging!
I can see you putting efforts into designing!
Not gonna lie, this game can make a real good mobile game!
For the stage design, for the first few stages, I think you can give players some more items to overkill, such that people can get used to it.
And one thing I expect is fast forwarding, say by pressing spacebar, just skip through frames x2 , it's easily done in unity.
Again, this game deserves more ratings.
Really appreciate u giving the game another chance. I admit that part was a very bad choice and it was a last minute decision thing which I regret implementing it. But yeah I've learnt my lesson. Thank you once again!