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Nautical Cat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #30 | 4.100 | 4.100 |
Engagement | #36 | 4.000 | 4.000 |
Overall | #37 | 3.900 | 3.900 |
Overall polish | #126 | 3.600 | 3.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I only noticed it was procedurally generated after playing it! Really good job!
It's a bit frustrating when you push yourself out of sight and you end up too close to a crab or a lobster. Nice game.
Well. Well done, the game looks quite polished and is enjoyable. However half way through the game the music got annoying :( Another thing that probably needs fixing is the way crab sprites work - if you get close enough to them they turn around and start swimming to you. When turning around, however, they can dis-positioned quite a bit, almost an entire sprite off. Often enough I found myself missing my shot because of that turn glitch.
Awesome game, really chill, except when the lobsters come at you. I love the gameplay, art, sfx, everything really. Only little things I would mention is it seems like the lobsters end up dodging a few harpoons as they pivot when they lock on to you, also I pressed space a few times :D But awesome entry!
The procedural gen is impressive, it really looks hand made. Though, you might mean that you're randomly connecting pre-made bits (like Spelunky). I would change space to be jump. Since players instinctively press space to jump, not to restart.
No pre-made bits. Top 200ft I iterate over x values and pick a y value for the floor (being more likely to pick a lower height on the left, more likely to pick a higher height on the right, and only going up or down by 1 in the center). Next 200ft I iterate over y values and pick a center and width for the tunnel, making sure the three tiles above the center are always clear (so the player never gets stuck). Bottom 400ft I do the same, but only changing on even-number y values because there's no single-width brick tile. And then I just create an open square wherever the bottom of the tunnel winds up.
You're definitely right about space being a bad restart button, if I were to update this that'd be the first thing I change.
Nice work! Was well worth the download! Cool sound and ambience effects. Movement felt good. I sometimes felt a bit stuck when too many crabs came after me since i could only shot one off me at a time. I like how you went with the procedural generated route, it didn't look like it at all and felt hand made. Impressive!
This is a great idea and a well executed game. I had a lot of fun and made it to 320 feet :-D Very atmospheric sound effects!
Really cool game! I made it down 574 feet.
Creative use of the assets, coupled with the sound design made the atmosphere quite nice and relaxing. The sound design and death animations were both really well done. I liked seeing my harpoon spear those fools halfway across the ocean
I also accidentally reset with space bar a few times when reflexively trying to jump. My only other issue is the camera doesn't work well with the boosting ability, since you always have no vision of where you're going. I almost feel like a static camera would be better, because even aiming with the harpoon was a bit jarring
Very good use of assets and original gameplay. I would try and make a WebGL version so more people can play it. Also the restart key being space was a little annoying because I hit it accidentally a few times instinctively.
Thanks! Yeah, I noticed most other entires have WebGL versions a little late - wasn't sure if adding one would, like, void it as a jam entry or something. Fair enough on the restart key - put that in before I put in a proper pause menu, where it should have gone, and never bothered switching it over.