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tventarola

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A member registered Mar 07, 2018 · View creator page →

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No pre-made bits. Top 200ft I iterate over x values and pick a y value for the floor (being more likely to pick a lower height on the left, more likely to pick a  higher height on the right, and only going up or down by 1 in the center). Next 200ft I iterate over y values and pick a center and width for the tunnel, making sure the three tiles above the center are always clear (so the player never gets stuck). Bottom 400ft  I do the same, but only changing on even-number y values because there's no single-width brick tile. And then I just create an open square wherever the bottom of the tunnel winds up.

You're definitely right about space being a bad restart button, if I were to update this that'd be the first thing I change.

Liked the lighting, liked the jumping - seriously, this game has a super great jump - but the bottom-left ghost on the first level is a total roll of the dice.

Love a good murder mystery. The game was fun and the atmosphere was cozy. Not sure the time limit added much, though - all you're really doing is talking to everyone, finding the body, for the murder weapon, and then pausing to make the accusation - the most interesting part of the game happens while it's paused.

Fantastic game. Out-of-the-box concept, clever course design, great SFX and music. Do have to agree with other commenters re: swing scale - on every course except the graveyard I was pretty much just hunting for the exact right pixel in the last 10% of the swing curve.

Super fun game, the only one I've come back to again to play just for fun. One criticism is that the player character doesn't stand out much against the white walls and white scorpions.

Fun little game. The character shooting on a diagonal is a clever touch - means you have to keep moving and rotating to hit everything you'll want to hit. Got about 34k.

Thanks! Yeah, I noticed most other entires have WebGL versions a little late - wasn't sure if adding one would, like, void it as a jam entry or something. Fair enough on the restart key - put that in before I put in a proper pause menu, where it should have gone, and never bothered switching it over.