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Shepherd (Miz Jam 1)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #282 | 3.108 | 3.714 |
Overall polish | #358 | 2.749 | 3.286 |
Overall | #376 | 2.829 | 3.381 |
Creative use of art assets | #453 | 2.630 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was fun to play! The impact of firing the gun was great, with the sound and the camera shake. I felt like you tuned the movement well, as it didn't feel too stiff. I really appreciated the attention you gave to the UI and pickup system. It was very well done! I would suggest getting a few different sfx for different guns, so that it won't be as repetitive. I also noticed that some items in the environment (like rocks) were destructible. That's a nice touch!
Also, you might have been choosing a random tile for the enemy to spawn at. When this happened to be right in front of the player, it felt a little unfair. Maybe you can add an exclusion zone around the player spawn? It sounds like you are going to keep working on it, and I'm glad! It was fun! Great job :)
And what a craaaAAAaazy and colorful guide screen. I loved it!
Thank you very much! We've already added a lot since launch =)
That's awesome! Can't wait to check out the update.
Good game. One negative aspect is how easy is to get stuck, but it may be a feature, i don't know.
Thank you! We fixed this in the new version.
This is really awesome, it has a good amount of content. The music is also really nice, it fits the game nicely. The fog helps set the creepy atmosphere as well.
The first thing I want to talk about is the enemies. The pathfinding is really good, they usually know where to go. I like the fact that if they can't see you, they go into a sort of calmer idle/waiting for you to show up state. One thing I thought was a little annoying is that they go for the player straight away, so you get hurt right as you respawn a lot. This is especially the case with the wizard/mage enemies. They shoot at you the second you spawn in, so you have to be really quick to dodge the attack. The enemies can also corner you really easily, which will almost always lead to your death. This leads me to my next point, the weapons.
Going back to enemies cornering you, once you're cornered, you cannot kill the enemies. The guns shoot bullets from the very tip, so if an enemy is right up against you, you will not be able to hit it anymore. The pistol does an extremely little amount of damage, which is kind of understandable as it doesn't use any ammo, but I think you should raise the amount of damage it does by at least a little bit. I really like the different weapons, I think you should tell the player how much ammo each weapon uses. I did encounter some bugs with the combat. 1) Occasionally, all projectiles fired will just stay frozen in midair. It does that with both projectiles fired by you or by the mages. Enemies still get hurt by the frozen bullets, and you can stack them to deal a lot of damage. I noticed it after 20-30 rounds, it might've happened earlier. They usually just stay like that for the rest of the round at least, sometimes they suddenly unfreeze and keep going in their original path. 2) I only encountered this once, but when I picked up the pistol, it was inside the player and refused to shoot. I was down to 1 ammo, so I couldn't really do anything else at that point.
The world generation is really good, but sometimes you get surrounded by trees and shrubs and have to shoot your way through to get to the enemies. Occasionally, I had a bit of trouble finding the exit because it was hidden behind walls of trees, sometimes quite a bit away from the center, so I had to do a bit of digging to find it.
One thing that isn't really necessary but that would be a nice touch is to give the player some sort of motive or reward for playing. Right now, you just keep going until you decide to quit, you don't really get anything for playing. Maybe giving the player some sort of reward or something they can unlock by reaching a certain amount of rounds will keep the players playing and make the game more interesting.
Other than this, it's a really cool game. The endless levels and different weapons make it really fun to play, and I like the unsettling atmosphere. It could use a few more sound effects, particles, little things to make it feel more polished, but overall it's very good. Keep it up!
WOW!
Such a detailed review! Thank you very much!
You mentioned some interesting bugs, we actually don't even know how to fix yet. It seems like Godot has some issues with C# support. But we are working on it. And every bit of someone's attention gives us a huge motivation.
Game was nice, but didn't find an end. I always respawned and not much happened. Is it procedurally generated? If so, congratulations on the fast generations. If not, congratulations on the ridiculous amount of content because i didn't manage to find any patterns on the respawns!
It was really nice to play, but i feel like the game lacked a bit of juice. And reading the controls screen, maybe having some of those words and animations on combat would have made this a billion times more satisfying to play
Also, whenever i got stuck between walls in 3 directions and an enemy on the remaining one, i'd be stuck 4/5 times without being able to do damage to the enemy, and the enemy couldn't do damage to me either. The gun only shoots about 2 blocks away from the player, so it makes it impossible to shoot enemies that are right beside you
Thank you for detailed review! I really appreciate it!
That is kind of alpha-beta version and most of the features we made in a hurry. There is a lot of balance issues, we didn't fixed yet. But, we decided to continue working on adding more content and juice as well. What I can say is that for such a small period of time we made something, you can play with. And it is not that bad, on my opinion. By the way, we do our best to improve it.
I like top down shooters, and this was fun to check out. I like the structure of the game (moving quickly from level to level), and with a few tweaks and fixes, it could be good.
Some of the maps (are they randomized?) were tricky to play because you got stuck against a wall, and shooting enemies up close doesn't work too well. I think if you fixed up the collisions, it would be a smoother experience.
You could add more animation, sounds etc. to help replayability and have it be more satisfying. The weapon sound was a little repetitive for example.
It was fun to check out overall. I thought a mix of ranged and melee enemies was good. Having different weapons helps, and you could add crazier guns and enemies.
Keep it up!
Thanks for the review!
I wish we had more time to fix and add different stuff. But I spend the whole day to make procedurally generated levels and that's kind of sucks ;D
This is our first jam with a friend and the first game on the Godot engine
And that was so fucking COOOL!