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A jam submission

Spirit of VengeanceView game page

Dare you destroy the sacred treasure?
Submitted by red-stake — 4 hours, 56 minutes before the deadline
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Spirit of Vengeance's itch.io page

Results

CriteriaRankScore*Raw Score
Overall polish#2273.2353.235
Overall#3013.0783.078
Engagement#3063.0593.059
Creative use of art assets#3412.9412.941

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Hey i like the concept!

Game starts very simple then becomes more and more diverse as you progress trough the game.

The maps is very large too^^ Good use of the art kit man.

I think what the game needs right now is simply music and more SFX. 
Maybe arrows that tells the player where t go would also help^^^

Good work!

Submitted(+1)

This is very creative! You know, I actually thought of making a game with typing as a spellcasting mechanic when I was younger (but one of my friends didn’t seem too appealed by it); so I am very excited to see it being implemented here! I enjoyed the game and beat the boss. I think there is a slight dissonance with the controls. I had to either let go of my mouse, or move my left hand across the keyboard to begin a spell, which took away from the flow of action a little bit. I think a better way of handling this would be to assign spells to 1,2,3,4,5 (numbers other other keys) and immediately go into casting when pressed. Even better, forgo the mouse so movement and targeting controls are all keyboard - that would make spellcasting and movement become one and fluid as a baby’s butt. This is possible especially because during spellcasting, the player is not able to move anyway, so that means movement and casting are mutually exclusive, and can exist on the same plane of controls.

For future work, you can add an interesting mechanic where some spells can be typed with only the left hand. For example, words like “red”, “rest” or “water” - these will give a decision-making aspect to the player: go for quick and easy spells to react to something faster, or risk typing longer phrases for devastating effect? I feel this is like casting jutsus with one hand in Naruto, which makes the player feel cool to be able to do it.

Sorry for the long post, it’s because I was excited for the game. I love the levels and concept of this game. I had fun playing it and would love to see it developed even further!

Developer

Thanks railkill!

Movement is definitely worth improving, and hotkeys for spells I had on my list but wasn't able to get to in the time.

Length/complexity of words is a great point, and definitely worth playing with in the future. I had some ideas with this, only one of which I got to do, which was random phrases for certain spells.

Don't apologise for the length of this, it's great and useful info :) Thanks for playing, I'm glad you liked it.

Submitted(+1)

Had a weird bug where I'd hit a spell and the whole game camera would move elsewhere and keep the text up but not let me do anything. I had to reload twice to make it stop. What you did with the colors made it a lot easier on the eyes than the original color pallete. Other than the bug it handled nicely and was super different from anything else I've played in the jam!

Developer

I definitely had one or two weird camera situations in development, but I hoped I'd fixed them. I'll take another look.

Thanks for your nice comments :)

Submitted(+1)

Demented idea for a game - typing practice, haunting and murder. I loved it. 

Would be nice to be able to stick with the keyboard to make it fell a little more fluid, and the HTML5 version dies after a while sadly, but apart from that i really enjoyed it

Submitted(+1)

Cool game! Camera movement feels really good and the effects were nice. I think typing to cast spells is a cool idea but i don't think it suits this games movement style. It feels awkward to have to keep moving your hand from the mouse to the keyboard. Still a really unique game.

Submitted(+1)

This game is not my cup of tea, as I'm not interested in the core gameplay loop. I still think it's a very creative game. I really like the world-building you did. The game also feels polished.


I'll reiterate the feedback most people have given, this needs a better control scheme.

Developer

Thanks for the review. Fixing the control scheme is something I would definitely like to do.

Submitted(+1)

I like this game a lot, very nice work. Only thing i would add is an animation on the enemies you you know if you were hitting them. Keep up the good work :)

Submitted

great game i didn't know where to go and i faced some lag for while

but i like the gameplay

Submitted(+1)

Controls are a bit whacky. I also found myself pressing enter accidentaly after finishing a spell so then i'd end up starting a second spell. Few more times of doing this and the webgl version ended up dying lol

Besides that, it was pretty fun! The mechanic is really original, and the effects are really cool. Having to write down the spells also gives it a really nice touch in my opinion.

(+1)

Charming idea. Nice one.

Controls spread across mouse to move and enter to cast meant a lot of switching. Movement via arrows would solve this. 

Developer

Thanks ThiefLittle!

Yeah I should have had better movement controls. Thanks for trying out the game!

Submitted(+1)

A fun little game, I enjoyed the spell casting, though it was a tad bit buggy at parts. I like the "bounciness" to it, and the fact it loads so fast! A more in-depth tutorial would have been nice, especially for casting spells. And some audio could never hurt! overall, the polish was 3 stars, and engagement at 4, well done!

Developer

Hi Ron0Studios!

Yeah I'm so frustrated I didn't have time for audio. I will add it as I go in the next jam. And better help prompts too. 

What were the bugs you encountered?

Thanks for your rating :)

Submitted(+1)

In terms of bugs, the game started jittering at a certain point Idk why. Also don't worry about the sounds, I've rated 20 or so games so far and only 6-7 games have audio and even less have sfx and music! It was a valiant effort!

Submitted(+1)

Overall a very charming game!

Pros:
The art visuals are very pleasing, love the effects as well!
Enjoyed the typing to cast spells mechanic.
Liked the small but not too small map that encouraged exploration.

What can be improved:
It took me quite awhile to realise I had to type to cast spells, as it wasnt in the controls.
Q,E with enter and mouse was a little awkward.

Overall, I enjoyed it!

Developer

Thanks flybymysky!

Glad you liked typing to cast, but I definitely need a better help prompt for it.

Submitted(+1)

I enjoyed it. I think the biggest improvements to be made are as follows:

  • Controls are a bit scattered across the keyboard and mouse
  • More polish, perhaps faster movement (maybe you start out fast, ready to explore, and get bigger, slower and more looming over time), and sound.
  • More cross-interactions, like the rats or spoilage or explode fire coming in handy later (I felt the need to explode-fire on the church candles for example)
  • More challenge in the early game. Which brings me to...

What I really liked:

  • The combat! Preparing good straight-line move while "chanting" a spell was surprisingly interesting, and should have taken up more of the game (perhaps the villagers should become defeatable and aggressive upon ruining their stuff, rather than instantly broken)
  • The map, fairly cute and intuitive to navigate. A pointer towards the shrine upon levelling up might have helped but I had no trouble with it

Congrats!

Developer

Thanks Aly.

Yeah controls were tricky because I wanted typing for spells. I think with a bit more work it would feel less scattered. 
Cross interactions were a big thing I wanted, but time is short in a jam... next time though.

Thanks for your feedback, it's really helpful. I will polish up the game in the future!