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BOOOM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #252 | 3.242 | 3.625 |
Overall | #481 | 2.534 | 2.833 |
Overall polish | #547 | 2.124 | 2.375 |
Creative use of art assets | #587 | 2.236 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Congratulations on your first jam submission!
This is a very good game to play mindlessly at the middle of a class, it's fun and simple.
It would be nice to have some sort of feedback when you get hit, it just depletes your health, and more varieties of enemies
Surprisingly fun! Very good for your first jam!
It was a little hard to collect the heart containers.
I see what you tried to do with the enemies. The proper way would have been to generate voxels, but this isn't exactly beginner friendly.
A reload button should always be included in the build! Sure the browser reloads it for you, but this is much slower. This is probably the easiest thing you could improve.
Btw it is normal to not use up the full 48 hours.
Neat little game. Would be nice to have some more feedback when you get hit other than that pretty fun to watch the enemies fly off the map.
Fun little game! I like how you used the 2D sprites to create a 3D world. It could use some more feedback whenever you explode, get hit, kill an enemy or pick up health though. Great proof of concept, though.
cool game!
the only thing I would change in-game was that taking damage would give screen shake or some red border.
Thanks mate!
Good idea. That would have been a good addition.
Pretty satisfying to blow up the enemies, watch them bounce around, and shoot off the screen
Thanks mate. I think physics always leads to some fun interactions
Cool game really good for a first jam. Physics were funny. Keep it up
Thanks mate!
I was inspired a bit by fall guys, and wanted to capture a bit of that humor.
This was a fun little game! I enjoyed the music and controls; however the camera lag did start to effect game play a little as i could see as well with the camera moving so much. Nick work!
Thanks mate. Yeah I was trying to get the camera to kinda make the player feel the movement more, but I think I overdid it a bit.