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Hue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #358 | 2.749 | 3.286 |
Engagement | #486 | 2.510 | 3.000 |
Overall | #486 | 2.510 | 3.000 |
Creative use of art assets | #570 | 2.271 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very interesting mechanic and good movement. The enemies are too hard to handle properly to me, but maybe it's a matter of practice. Also the sound design creates an intriguing vibe. Would like to play a more polished version.
It was an interesting game. Perhaps having the colors change with buttons rather than directions would have been better but that might have just been me.
It's a super cool idea that just doesn't work for me as a player. I liked the sound design, animations and overall feel of the game but I as a player just couldn't wrap my head around how I can effectively use the mechanic without losing fun. For static cannons it was fine but I found a room with 3 spamming ducks that just kept stunlocking me to death before I even figured out what was going on. I'm a super slow gamer however, so maybe it's just not my cup of tea.
Still, very solid game, only the player looked a bit blurry.
I really like the unique style of combat where you have to match the colours by moving. My only critiques are it can be a little hard to get around very spammy enemies with the colour changing controls as they are, and when entering a room it would help the player if there was a split second for the enemies to 'wake up' before they start attacking like Binding of Issac.
Very good entry and great job!