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Broken Bike Cyclethon's itch.io pageHow does your game fit the theme?
monke try to finish cyclethon with broken bike
Did your team create the vast majority of the art during the 4 days?
Yes
Did your team create the vast majority of the music during the 4 days?
No
oug?
oug.
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Comments
Music and art are great, but there are a few things that fall short in the gameplay. enemies spawn behind you, but you cant turn around to hit them - you have to awkwardly reposition so everything is always in front of you. Also, 1000km, especially when you only progress ~20 km a level feels REALLY far. Otherwise, everything was great!
had alot of fun playing it ! :D always fun to see the friends, was always excited to see whos next :D
so i looove the pixel overworld sprites they're soooo cute i love the chunky little monkey dragging and swinging around a bike visual and seeing the different friends was a delight. the hades style character art and ui boxes also looked impressive and i like that you accompanied them with voice clips (although a fade out on connor's laugh in mouse's would make it sound smoother) the visual cohesion between certain elements like the text and overly saturated green of the forest could've been stronger but within the time constraint you managed to create some great looking assets.
that concept of trying to finish the cyclethon with a broken bike is pretty cool, you managed to make your gameplay stand out while also doing a great job of designing the buffs and enemies around the theme. i wish it was more fun to play though. the furthest i managed to get was 428 km which makes the 1000 km look so far away.... i wouldn't mind the challenge as much if it didn't feel so sluggish to work through. and the slow walking speed does emphasise the bike dragging visual and potential speed upgrades but i still feel that a little more balance would go a long way. i think the main culprit for me is the wait between inputs but play around with everything to see what feels best, maybe i've just been skill checked but i feel like an average player should be able to reach about halfway at least.
also the hitboxes feel larger than they should be particularly when cinnamoroll hurts the player or a cyclist goes by and clips me when i wasn't directly in its way. and when i play this it's slow paced enough that my mouse just stays in one spot, but sometimes i want to swing or hit to the right and i'm not prepared to move my mouse all the way over for it. oh and those bells are definitely too loud, and feel like they should play closer to when the cyclists actually appear on screen. idk just things that could make the gameplay feel snappier and more polished.
The art in this one is fantastic, and it's a ton of fun to play! The audio isn't the best - those bike bells are really loud and the music is repetitive - but that's the only thing that really lets down this game, it's otherwise great.
Making me beat Cinnamoroll to death every level is very cruel, though.
I love the art style in this one! The pixel characters on top of the 3D world really makes them pop! Died a few times lol, but I managed to pull through
I loved the art. Mousey though!!! Cool sprite animation and art, Its a challenging a fun game kept dieing to the cyclists sadly. Got the furthest on my first play through attempted a few time after that.
The art is ✨chef's kiss!✨
Gameplay is immaculate!
I kept playing (and dying) till I got all the boys! (Or I hope all of them)
214 is as far as I could get and had a blast the entire time!!
The gameplay was fun, the music great and the art was fantastic. The sound effects were a bit loud but other than that, it was a well made game. Good luck!
This was such a fun game to play. Love a good ol' beat em up genre and this one was nicely done! I like the whole 2.5D art style too.
Nice work! Love the art style of the characters (both in the overlays and the pixel style). Using the different voice clips of the streamers was a nice touch.
A really cool take on the old beat em up style games. I dont know how I managed to do it - but after selecting multiple upgrades I could no longer throw the bike (no projectile would spawn). I wonder if it was the upgrades, or if the pool of projectile objects ran out.
My only other potential gripe would be the bell sound (it was very loud) had to turn the game down very low because it was a little painful in the later stages XD.
Either way, that was a pleasure to play - thanks!
thank you for the great review!!
And you actually managed to find the one (pretty rare) bug lol!
Glad you enjoyed it <3
Yep, it's a known bug :( Don't pick the wrench upgrade, it'll cause your projectile to fly straight into the ground