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Banana Split Run's itch.io pageHow does your game fit the theme?
Press A and D repeatedly back and forth to pedal your spacecraft.
The player is a monkey cycling a bike to power a spaceship to get away from an expanding star to a new planet
Did your team create the vast majority of the art during the 4 days?
Yes
Did your team create the vast majority of the music during the 4 days?
No
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Comments
Game did work for me, but it does entirely stop after the first restart. A little telegraphing that A and D are working in the UI at the bottom, and an indicator on how fast you're mashing would go a long way. Also, the mixed resolutions in the pixel art nd assets made it look a bit meh. Great job on finishing a game though!
Randomly figured out that I needed to press A and D to make the ship move, but its a game.. Theirs a win and lose screen so congrats on getting it done.
not sure why but the game didn't seem to work for me? going by these comments it should be working but i couldn't get anything to move at all (besides the blinding light which seemed to suddenly end my game sometimes despite not looking like it'd touched me yet?) i'd mash A and D and other random keys repeatedly and even press held them down in case that was the issue but the spaceship didn't move a pixel. this seems like the issue's on my end but maybe it's somehow a compatibility thing?
[after going back to judge the visuals specifically] oh my god i just realised you weren't supposed to be moving the giant ship at the bottom of the screen with the monkey we can see inside of it, it's the little galaga looking ship positioned above it. it does actually stop receiving input after restarting though, so that's something to look into.
so, i feel like clarity can be improved here. the big ship we see doesn't look the same shape as the little shape at all, that little ship also looks like a different art style with the pixel shading on it which kinda let it blend into the environment for me. also, maybe try to limit the monkey's peddling animation to when the A and D keys are pressed, gives the player more feedback and it'll look fun.
but the idea of propelling a spaceship forward with a bike is cute, and the input imitating back and forth pedal movement would be a point towards cycling but it doesn't seem too integrated into the rest of the space theme otherwise. i can see that this was just a small game but i see potential in leaning into the bike powered spacecraft thing way harder. designing the ship with stronger bike influence and making it move with weight from each peddle rather than just pixel by pixel along a straight line. make it really feel like you're cycling a spaceship.
anyways before i discovered how to actually play the game i meant to point out that the little ironmouse coloured mouse messing with the wires is a cute little nod.
I really like the concept of being on a bike powering the ship, that's super cute!
Managed to escape! A quick game, but still fun to complete!
I think I broke my keyboard AND my fingers 😅
This game is Carpal Tunnel: The Speedrun 🤣
But I'd be lying if I said I didn't have fun and my heart wasn't racing the whole time! ❤️🔥
Great simple fun game! 😎👍🏽
Monke so stronk, monke outcycle a sun! :P
I was a little confused at first - as there wasn't any on-screen feedback for my keypresses, but then I noticed the ship was moving so used that as my reference point. That'd be my only suggestion for future stuff, some form of on-screen feedback for correct button presses is recommended :).
Good work!