Making a game is a challenging endeavor, and as a developer, my goal is to create an enjoyable experience for players. Unfortunately, I've come to realize that the game I was working on didn't quite meet that criteria. ๐ While the mechanics of the 2D platformer, where the player character was a skater ๐น and their speed gradually increased until reaching maximal velocity, were functional, I struggled when it came to level design. I found myself feeling uninspired ๐, and ultimately, the game lacked the fun factor that I believe is essential. ๐
Throughout the development process, I was dedicated to ensuring that the game was not only complete but also enjoyable. However, as I progressed, I realized that it had veered off course. At this point, making significant changes to the project was not feasible due to limitations in the CPP engine I had developed. Adapting and revamping the game would have taken more time โณthan I had available, and I didn't want to compromise the quality of the final product.
Therefore, after careful consideration, I have made the difficult decision not to release the game for this particular Monthly Jam #2. I believe that releasing a game that is not up to my standards of fun and enjoyment would not do justice to the effort and passion I've put into game development.
While it is disappointing not to have a finished game to present, I believe it's essential to prioritize quality over meeting deadlines. ๐คทโโ๏ธ I would rather take the time to refine and improve the game until it reaches a level of satisfaction that I can confidently share with players.
I want to express my gratitude to the organizers of this jam for providing a platform to showcase our creations. I am hopeful that in the future, I will have the opportunity to participate again and present a game that truly reflects the joy and excitement that gaming can bring.
Thank you for your understanding, and I look forward to continuing my journey in game development.