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BetweenDeaths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #32 | 2.449 | 4.000 |
Audio | #35 | 2.041 | 3.333 |
Fun | #37 | 2.041 | 3.333 |
Overall | #37 | 2.245 | 3.667 |
Theme | #38 | 2.449 | 4.000 |
Bug Free | #43 | 1.837 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any assets?
No
Discord Username/Usernames
mondeeoz and brycicle3d
Twitter/Instagram Usernames (If Applicable)
https://x.com/MondeeOZ and https://www.instagram.com/brycicle_3d/
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Comments
Hey this game looks really cool in the screenshots but unfortunately I think I found a bug because the UI kept like printing over itself right when I press enter? It says I died like 15 times repeatedly and I'm not really sure how to progress lol
Oh ok update I managed to get into the game but the screen is a tiny window for some reason, the graphics are still really cool though! Also just did the boss fight and the animations are surprisingly good, especially for a game jam. I think with some polish this game could be something really amazing!
Thanks for playing the game, sucks to hear you had issues with it. This is the first game jam and game we've ever done/published publically and definitely waaaay overscoped. By the end we were adding stuff that could barely get tested. The worst part is that I know of so many bugs that I didn't have the time to fix (we submitted 58 seconds before the deadline), and core features that are missing (like a sensitivity setting), but ig I know for next time.
Your game looks really good btw, love the look and style of it, excited to try it
No problem about the technical issues, that's super common in game jams and I've definitely experienced it myself before as well. What matters is you use it in the future to improve and you already have a super good base so I think your future projects are going to be super cool! I already mentioned this but I really love the art style since I'm a sucker for retro games lol.
i really want to love this game since its so cool but i think it it feels just a tiny bit to jank to fully enjoy. i think if you made, the rifle raycast instead of projectile (or just made the projectile really fast and raycasted between the past and present points of the projectile) or made the boss attack a little slower it would go a long way. i gotta say the visuals are truly awesome especially for a game jam and i think the vibe and atmosphere were done beautifully. i think with a little tweaking and polishing this would have a lot of potential, despite the fiew issues i mentioned this was one of the cooler experiences of the jam and the scope of the project is truly impressive. keep up the great work!!
edit: we went for a similar thing with the cards and i gotta say i like the way you implemented it more, super neat!
Thanks for playing and for the feedback.
The gun logic was originally raycast but eventually changed because of some bugs, turning up projectile speed would've gone a long way. Ran out of time to fix so many known bugs that could've removed lots of jank. Happy to hear you liked the concept though, but execution should have been a lot better. Definitely gotta check out your game, sounds challenging
yea we are in a similar boat with the jank. to many problems not enough time lol, definitely needed to playtest ours a bit more. btw, as i said in the other comment section. i think your game is super cool and if you continue it let me know. i think if you had time to smooth out some of the kinks it would be one of my favorite games in the jam :
The original game idea has 2 more bosses and many more ailments, but obviously time was the enemy, so expanding it to that scale post jam is def on the card. Really liked your game btw, great interpretation of the theme. I could easily play a bigger version, especially grinding some runs on my phone during downtime