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Mondee

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A member registered Jun 05, 2024 · View creator page →

Creator of

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The original game idea has 2 more bosses and many more ailments, but obviously time was the enemy, so expanding it to that scale post jam is def on the card. Really liked your game btw, great interpretation of the theme. I could easily play a bigger version, especially grinding some runs on my phone during downtime

Very hard but fun game. Sometimes death felt very unfair because of awkward hitboxes, sometimes it felt like you needed to be right close to the enemy to got them, but other times you could be very far away. But the game was still fun, and probably the most creative and different interpretation of the theme I have seen, which is great. Its a great pick up and play type game, that you could spend lots of time on doing runs without even noticing!

Thanks for playing and for the feedback.

The gun logic was originally raycast but eventually changed because of some bugs, turning up projectile speed would've gone a long way. Ran out of time to fix so many known bugs that could've removed lots of jank. Happy to hear you liked the concept though, but execution should have been a lot better. Definitely gotta check out your game, sounds challenging

Thanks for playing the game, sucks to hear you had issues with it. This is the first game jam and game we've ever done/published publically and definitely waaaay overscoped. By the end we were adding stuff that could barely get tested. The worst part is that I know of so many bugs that I didn't have the time to fix (we submitted 58 seconds before the deadline), and core features that are missing (like a sensitivity setting), but ig I know for next time.

Your game looks really good btw,  love the look and style of it, excited to try it