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Mondee

30
Posts
3
Followers
4
Following
A member registered Jun 05, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Very polished and well made game. Nothing wrong with small simple games when they are well polished.
Nice work!

Great game, liked replaying the levels to find all the endings.
Well done!

Really fun game, got a couple friends and we all played together. Great game

I liked how your mistakes were presented to you with the news articles. A simple yet good game. Nice Work!

I liked this idea, I did think it was a little short, which is unfortunate because it was enjoyable. I was expecting mechanics to change during a level in response to the dev patching the bug.
Nice work and good job on getting the game out!

Satisfying to finish. Very simple but seeing the ball into the cup is worth it. I could kill tons of time if this was as a mobile game with more levels. Nice job!

A short but good little platformer. I liked the navigations through walls. Some alternate paths throughs walls would've been cool. Overall a good little platformer, nice work!

This game has a really cool style and good concept. But unfortunatelyI just couldn't get it to work properly. Even at like 5-10 nervousness, the sandwich would glitch out and fly off the plate. Despite that, the style is great, lots of games in the jam look similar, but this game has a look I haven't seen yet. 

Its a good concept and a very literal take on the theme, which I haven't seen many people do, so nice job on that. A larger level and sound effects would go really far to make the game more replayable.

Getting a game out in a week is a big achievement, nice job.

Its a fun concept. A small indication of the block breaking cooldown would go a really long way. Nice job

I like the movement, it feels fast and snappy. Only suggestion would be to zoom out the camera a little, and have some sort of indicator of where the lazar comes from.

Still a fun game, nice job

Fun game with a good visual style. Build Diplomacy seems to be a bit unbalanced, and you can just coast on spamming that for a long time. Would be cool if there was something to spice up the game every now and then. But overall a good game.

Nice game, everything worked really well. Simple but effective. Good job!

Sucks that you couldn't do more because I really liked the concept, and it seems like you built a good base to make more levels on top of

Fun game with a cool implementation of the theme, nice work

Thanks for playing and liking the game. I'll definitely be checking out your game tonight, looks very good

Fun game. Car feels good to control, maybe a little zoom out on the camera since it can be hard to react at top speed. But its no big deal

Very fun game, definitely one of my favourites so far!

Nice work, I liked the game and played through for both endings. Overall great game

I really like that. Could see myself playing that as a mobile game, or even an expanded version with more different shape boards. The only recommendation is a better contrast of colors. I had a hard time seeing the blue blocks on the background. Maybe some sort of contrast mode. but it didn't really detract from the game. Great work

Nice game, really like the atmosphere and lighting. I actually had a bug on my first playthrough where none of the text appeared (apart from the flashlight one), so I just walked out one of the doors and fell out of the world because I didn't know how which door I needed to go through and it was the first one I checked. I also couldn't access the options in the main-menu, the button just didn't work.

But I liked the game, I think it has a good foundation to build a world upon. Nice work for your first game and for finishing a solo project!

I like the interpretation of the theme, and the  game is pretty hard but still enjoyable. I found the mouse sensitivity too high for me personally, a slider on the main menu would have been a nice touch. Other than that its a good game, nice work.

Cool concept and use of the theme. Definitely textbox  tutorial information while the game runs in the background was overwhelming on the first attempt. But other than that a good game.

Fun game with great art, music and overall aesthetic

Thanks for trying it out. I had no time to test the final build before submission, so was completely unware that the first puzzle was unsolvable. It was one of those works in editor but not in build kind of bugs.  Thanks for letting me know. The fix should be coming soon before the submissions are locked.  

I'll definitely be checking out your game, looks like a good concept

The original game idea has 2 more bosses and many more ailments, but obviously time was the enemy, so expanding it to that scale post jam is def on the card. Really liked your game btw, great interpretation of the theme. I could easily play a bigger version, especially grinding some runs on my phone during downtime

Very hard but fun game. Sometimes death felt very unfair because of awkward hitboxes, sometimes it felt like you needed to be right close to the enemy to got them, but other times you could be very far away. But the game was still fun, and probably the most creative and different interpretation of the theme I have seen, which is great. Its a great pick up and play type game, that you could spend lots of time on doing runs without even noticing!

Thanks for playing and for the feedback.

The gun logic was originally raycast but eventually changed because of some bugs, turning up projectile speed would've gone a long way. Ran out of time to fix so many known bugs that could've removed lots of jank. Happy to hear you liked the concept though, but execution should have been a lot better. Definitely gotta check out your game, sounds challenging

Thanks for playing the game, sucks to hear you had issues with it. This is the first game jam and game we've ever done/published publically and definitely waaaay overscoped. By the end we were adding stuff that could barely get tested. The worst part is that I know of so many bugs that I didn't have the time to fix (we submitted 58 seconds before the deadline), and core features that are missing (like a sensitivity setting), but ig I know for next time.

Your game looks really good btw,  love the look and style of it, excited to try it