Thanks for playing!
Mondee
Creator of
Recent community posts
This game has a really cool style and good concept. But unfortunatelyI just couldn't get it to work properly. Even at like 5-10 nervousness, the sandwich would glitch out and fly off the plate. Despite that, the style is great, lots of games in the jam look similar, but this game has a look I haven't seen yet.
I really like that. Could see myself playing that as a mobile game, or even an expanded version with more different shape boards. The only recommendation is a better contrast of colors. I had a hard time seeing the blue blocks on the background. Maybe some sort of contrast mode. but it didn't really detract from the game. Great work
Nice game, really like the atmosphere and lighting. I actually had a bug on my first playthrough where none of the text appeared (apart from the flashlight one), so I just walked out one of the doors and fell out of the world because I didn't know how which door I needed to go through and it was the first one I checked. I also couldn't access the options in the main-menu, the button just didn't work.
But I liked the game, I think it has a good foundation to build a world upon. Nice work for your first game and for finishing a solo project!
Thanks for trying it out. I had no time to test the final build before submission, so was completely unware that the first puzzle was unsolvable. It was one of those works in editor but not in build kind of bugs. Thanks for letting me know. The fix should be coming soon before the submissions are locked.
I'll definitely be checking out your game, looks like a good concept
The original game idea has 2 more bosses and many more ailments, but obviously time was the enemy, so expanding it to that scale post jam is def on the card. Really liked your game btw, great interpretation of the theme. I could easily play a bigger version, especially grinding some runs on my phone during downtime
Very hard but fun game. Sometimes death felt very unfair because of awkward hitboxes, sometimes it felt like you needed to be right close to the enemy to got them, but other times you could be very far away. But the game was still fun, and probably the most creative and different interpretation of the theme I have seen, which is great. Its a great pick up and play type game, that you could spend lots of time on doing runs without even noticing!
Thanks for playing and for the feedback.
The gun logic was originally raycast but eventually changed because of some bugs, turning up projectile speed would've gone a long way. Ran out of time to fix so many known bugs that could've removed lots of jank. Happy to hear you liked the concept though, but execution should have been a lot better. Definitely gotta check out your game, sounds challenging
Thanks for playing the game, sucks to hear you had issues with it. This is the first game jam and game we've ever done/published publically and definitely waaaay overscoped. By the end we were adding stuff that could barely get tested. The worst part is that I know of so many bugs that I didn't have the time to fix (we submitted 58 seconds before the deadline), and core features that are missing (like a sensitivity setting), but ig I know for next time.
Your game looks really good btw, love the look and style of it, excited to try it