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Ironmouse Plush Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality & Innovation | #1 | 4.391 | 4.391 |
Theme | #1 | 4.652 | 4.652 |
Audio | #2 | 3.739 | 3.739 |
Overall | #4 | 4.174 | 4.174 |
Graphics | #4 | 4.348 | 4.348 |
Fun & Game Design | #6 | 3.739 | 3.739 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as Ironmouse leading Connor around in a convention
Did your team create the vast majority of the art since the jam started?
Yes. Some secondary art used in the environment was made by Cass before the jam.
Did your team create the vast majority of the music since the jam started?
The game music is free and publicly available.
Anything else you want to mention?
donate plasma
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Comments
I will not rest until my plush collection is complete!!! Loved everything about it, amazing work!
This was insane! Loved the art, loved the gameplay loop, loved the music, loved everything! It was a really fun idea and the execution is perfect! Glad to see you come back to the Mouse Jam with a yet another adorable game!
You guys did an insane job on this! I loved the money flying out of the ATM, I loved the look on all the booth runner's faces, I loved the music, I loved the controls of the robot! The plushies were all very cute as well!
Fantastic job!
The attention to detail here is insane! From the little sound effects, to the references, and not to mention to fun animations of mouse scooting around in her robot in the opening!
The movement felt a bit strange, but I'm guessing that was intentional to sorta simulate the latency of the RC car? Could have maybe reduced the latency a smidge, but it didn't take away from the game's overall quality and fun. Great work to you and your team!
Great concept and design!
I find it a little weird how the maximum number of plushies varies between 6 and 8, especially since getting more than 6 seems rather infeasible given the time limit, so if you actually want to win, you pretty much just instant reset if you see 8 plushies. It's also pretty heavily RNG reliant on getting good positions for coffee.
The way that the game buffers inputs can also make it feel unresponsive, but its a relatively minor issue. If anything, it fits with controlling a mech over the internet
But the overall design is excellent, and a good concept and presentation is more important in a game jam than making the gameplay 100% perfectly polished, so I'm very happy to give this a high score.
I like the idea that Connor has a patience bar. Great entry and I Love all the streamer’s plushies!
MOUSE CON SIMULATOR! aka Connor's worst nightmare. Such a lovely art style! Love the plushies and references as well as the crowd and sellers. Lots of fun things to notice. Great concept and very polished. Only improvement I'd make is the movement feels a little too clunky. Otherwise amazing work for a few months, let alone doing it in one! 🐭👍
PS. Sorry if this comment sent like 3 times 💀
Very cute game! Loved to see all the updates and rebalancing since the initial release. Visually one of the best I have played in this jam so far. Lots of replayability as well.
My one issue, if you can even call it that, is that the randomness of everything affects your chances of “winning” a lot. I know at the end of the day, getting N out of N plushies is not the actual goal as much as just getting a high score or getting achievements and getting all collectibles. And it doesn’t affect my experience that negatively, but still, considering I only “finished” without running out of time when the plush requirement was 6 and never managed to when it was higher shows to me that there is a significant amount of RNG tied your attempts to whenever you want to aim for all achievements.
That being said, if there is an obvious strategy for getting wins more frequently that I am missing, please let me know. :D
Very cute art i loved it! The Idea is very unique too :D The audio is great and the controls was very junky! ... excactly how i think it feels for mouse to move that robot xD like always going to far, turning to much and so on xD it resembled it so good xD <3
There's SO much love on this game; the sheer amount of unique art assets and mechanics shows the care that went into making a fun experience that also looks gorgeous and feels entertaining to play over and over again
I love all the different vendors and their many wares to purchase with Connors money, keep up the good work. I think you two did an excellent job for your first game jam together :D
The art is so cute, and the music matches so well! Really polished game!
Super cute game! Made me laugh realizing the game is around Mousey bullying Connor into buying her plushies
Thank you! That's how friendship works sometimes!
Incredible game! Has a lot of love into it! I love the patience and persuasion mechanics, lots of fun :)
Thank you so much MK!! It means a lot, we had such a blast!!
This was a lot of fun, enjoyed trying to collect those rare expensive gold plushies (poor connor's wallet).
Thank you so much Mellis!! I can't wait to play more of your team's game!!
Hello! Unfortunately unless the legally ambiguous dog plush is removed we will have to disqualify you as per the below rule as that is Sanrio property:
No individual or team shall create, distribute, or publish games that include characters, logos, names, or any other elements that are copyrighted or trademarked by other entities without obtaining explicit permission from the copyright or trademark holders.
I hope you can get this corrected before the cut off date!
Hi Vellyne! Thank you for letting us know! We'll be sure to remove LAD before the final release!
Good bye LAD we were a bit too cheeky for including you 🫡
Thanks for the heads up Vellyne!
The latest build has removed all traces of LAD and has been replaced with a new Vshojo themed plushie! Thank you so much for your help Vellyne and apologies for the inconvenience!
Thank you so much for being understanding and updating so quickly! Can't wait to play your game!