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Project Chase - Mousejam2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #60 | 1.234 | 2.000 |
Graphics/Animation | #61 | 1.543 | 2.500 |
Technical Implementation | #62 | 1.234 | 2.000 |
X Factor (overall enjoyment) | #62 | 1.234 | 2.000 |
Fun/Design | #63 | 1.080 | 1.750 |
Overall | #63 | 1.234 | 2.000 |
Theme/Limitation | #64 | 1.080 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game?
Unreal Engine 5.1
Git
Photoshop
Which art and audio did you / your team NOT create? (optional)
Main sound
Wind sound
Megascans (Made by Epic Games)
Building Interior photo behind the windows
Which diversifiers did you use, if any? (optional)
Hidden Secrets
Quick Run
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Comments
Couldn't quite get the jump figured out. Cool concept and nice visuals!
The mouse weel click didn't work for me, so I couldn't jump. :(
Hey! I am aware of this, click timer is set 0.2s, so you have to tap it (click and release) in 0.2s to work. I didn't notice it. My bad