Thank you. Pleased you enjoyed it. :)
TrueHorse
Creator of
Recent community posts
I don't think it needs more game modes. Just something that makes it not as monotone, because currently you press to the left and right in the rhythm the pumpkins are spawning until you misclick once and that gets stale pretty quickly. I unfortunately don't have a suggestion how to fix that without making it unfair but still challenging though.
Pretty good. I think the music is fitting and the level design is good, although I feel like they would be more fun without the ghost, especially the level before the last, where I constantly got cought at the start. Also the control scheme is a little annoying, because you often input the wrong direction or click off screen. But overall pretty good.
Very interesting idea, good sound effects and music and awesome art visuals. I liked the menu especially. But it's a little hard. You have only one gap in the train (and the small ones between the wagons) and that seems to have to be everywhere all the time and you have to remember the pressure thing on top of that. But I also have to say that I am not a fan of hectic games in general, so there could be some bias there.
Very fun game/basis for a different game. What I mean by that is that, for the first couple floors, I had no sound/music, because the master volume was turned down, and assumed that you would keep the damage you took in one floor to the next, which gave me kind of pixel dungeon/rogue-like vibes. With the music the music, the healing and the not very frequent, basic upgrades, it has more idle game vibes. A unwinding, chill experience where you still have the feel of progression, which is also very fun, just different.
Improvement-wise I think you could put all actions on left click rather than having braking separate. Other than that, very cool.
This game looks pretty ok, if not good and I think the music was pretty fitting too, but the control scheme is not great.
I spend probably the first minute trying to get out of the area with the mouse kids, until I figured out that the first click locks the camera. Even then you can't really move in the direction your camera is facing, so my strategy became to look in the opposite direction of where I wanted to go and then clicking "below" the mouse to move.
Also, after my first death the cat stopped moving.
I think it depends strongly on the upgrades you get. My second playthrough went very differently and was more fun and satisfying because I had the ion blast (see second edit of my comment) and, I mean, it has to end at some point. Maybe there could be some sort of ending or something, so it doesn't feel like the game gets unfair at the end or something, but that would probably be out of the scope of a jam. Regardless, an outstanding game (with the ion blast ;)).
Great Game, especially in the sound and graphics department, but gameplay is pretty fun too, besides the pacing (being pretty easy for a (to) long time and then overwhelming you all of the sudden), but, I mean, its a jam game . Aspect ratio of the web build is to high though. Couldn't get everything on screen.
PS: I forgot a small bit of feedback: the stars you can pick up to get upgrades could stand out a bit more.
PS2: Played through it a second time and I take back the pacing complaint. I think it had to do with the upgrades I took. Also the game is way more fun with the ion blast. Maybe you should have that from the start?
Art and sound are very good, but at first I had no idea what to do, because I didn't see the candles and didn't realize that you could hide in stuff, making it very frustrating, because I died constantly and had to wait through the "intro" again.
After noticing the candles and reading in a comment that you can hide in things it became way more fun. The only thing I still found a little annoying was that the ghost sometimes detected me without me knowing why, but overall great job. :)