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A jam submission

Live at Devils TowerView game page

#MovieGameJam entry
Submitted by ElGregos (@GregosEl) — 10 hours, 9 minutes before the deadline
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Live at Devils Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#163.6093.609
Visuals#184.0004.000
Gameplay Innovation#243.2613.261
Movie Interpretation#253.9133.913
Overall#452.9132.913
Fun#652.4782.478

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

IMDb link
http://www.imdb.com/title/tt0075860/

Movie scene description (plus video link if possible!)
This game is inspired by several elements from Close Encounters of the Third Kind:
- the iconic Devils Tower, which obsess characters along the movie,
- that also iconic and obsessing 5 notes music,
- the climax, when aliens encounters humans at that place, with the help of lights and music.
https://www.youtube.com/watch?v=S4PYI6TzqYk

Does your game or video link contain movie spoilers?

Yes (minor spoilers)

Please list any pre-made art/music/other assets that you used.
None. Everything was made during the jam.

How many members in your team?

1

Anything you want to say to players before they play?
Made with Pico-8, use arrows, X (cancel) and C (validate).

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Comments

Submitted(+1)

Made my Top 5!

Developer

Thanks for your video guys!

Neat toy! I included it in my Movie Game Jam compilation video series, if you’d like to check it out! :)

Developer

Thanks Jupiter for playing my game (well, sort of (: )

Submitted(+1)

More of an experience than a game I think. nice art and cool sound really fun to tinker with.

Submitted(+1)

That background art is really quite stunning. I enjoyed fiddling around in the menus quite a lot even though I kept getting confused. I didn't manage to improve on the original iconic tune, of course! Well done.

(+1)

Confusing at first, since I didn't know what to do, but once I've figured that out it was quite a nice tool to fiddle with. I really liked the famous 5 note tune that's in there. It brought back memories.

Developer(+1)

Indeed ;) I just love that movie. It's also rather nice that today the 5 notes tune's still familiar, perhaps more than the movie itself. And thanks for the let's play! It's always a great feeling to watch someone enjoying my job, even if rather unfinished.

Submitted(+1)

It was neat realising I was messing with a sort of famitracker/drum machine with extra options for lights, palettes etc.. but I think after that point I just wanted some clear labels so that I could make a song properly heh

either way it was a nice and unique little gem to discover among the jam's entries, kudos :)

Developer

Thanks! Unlabeled buttons were was both a will to add confusion, and the result of lack of time. I too would have liked to add editing options like del/add note or silence a step (it's on the 1st tune but can't be changed). For some other project most certainly :)

Submitted(+1)

Spent more time than intended playing this as i kept discovering bew things to tweak and play with. Nice inspired piece from one of my favorite movies.

Developer(+1)

Thank you, glad you liked it! Favorite of mine too, I've grown up with it, one watch a year is the very least!

Submitted(+1)

Really impressed with the scope of what you attempted here, just a shame you didn't have enough time to complete it.
The music "editor" was clever (especially with Pico8).
Plus I loved all the hidden/special menu items and the effects they had on the game and UI.
Look forward to playing again when it's finished (e.g. post-jam) - IF you plan to come back to it, that is.
Great stuff, as always. :D

Developer(+1)

Thanks Paul! Yeah my interest got a bit trapped into generating sound & music at runtime with Pico-8. That's definitely a thing I'd like to dig more, and how I can make it keeping its tempo to begin with! The UI was fun too, esp. with the focus of losing the player... :D

Submitted(+1)

Great looking game/toy. Had a lot of fun figuring out what each of the buttons did.