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A jam submission

EverfallView game page

Escape the endless chambers
Submitted by Cptn_Turtle — 8 hours, 20 minutes before the deadline
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Everfall's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to theme#14.6364.636
Overall#23.8183.818
Presentation#34.0914.091
Originality#43.6363.636
Fun#43.3643.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

IRL Name(s)?
Jason Love

Did you use pre-existing art, music, or sound effects for this project?
Credits in game description

Did I configure this multiple choice question correctly?

yes

no

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Comments

Submitted (1 edit)

Absolutely STELLAR presentation and creativity! Played to the end and enjoyed it a lot!

My only gripes have to do with the gameplay. There's a nice, peaceful feel to the game especially with the slow fall, but that means it can take a lot of time to get back to a missed crystal. I also kinda wish there was more direction in terms of where the crystals were especially since the enemies were distracting enough to get me off the path I planned a couple times.  An ultimately minor annoyance, yes, but one that was noticeable.

Finally, I'm curious why there's both a health and shield bar? There seemed to be plentiful crystals for both and I never saw a reason to not use the shield every time I was in the air. Except on the final level, where the shield seemed to have no use.

(+1)

This game looks great, sounds great, and I enjoy the mechanics. I almost wish you fell faster, though, but I realize that would require a big redesign of levels. Overall, really felt like that sort of thing that could turn into a full-on sold game.

Developer (1 edit)

Thank you! The balance of character speed and the size of the levels was always in consideration.  Although there is a fast fall maybe I could have added a "dive bomb" that went even faster but restricted movement.  

(+1)

Love it, The Ending kinda shocked me the first time I went at it though lol

Submitted(+1)

Cool take on the theme. Love the mechanics! God damm am I bad at avoiding spikes though XD

Developer (2 edits) (+1)

Thanks! And to be fair the spikes have tilemap colliders so the hitboxes are perfect squares, which can be pretty mean to players sometimes lol.  I don't think I'll do it that way in future games.

Submitted(+1)

At first, I didn't realize that I was repeating the same floor lmao. This game has a really cool fantasy vibe, really good work with the sprites! Looks awesome!