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A jam submission

Platform PalsView game page

Multiplayer game where one player, as a robot, builds platforms and springs to guide another chicken player to the goal
Submitted by the_prancing_pony — 4 hours, 4 minutes before the deadline
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Platform Pals's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity / Concept#183.3333.333
Overall#223.1673.167
Enjoyment / Gameplay#233.0003.000
Presentation (Audio & Visuals)#253.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Multiplayer Type

Online

Input Type

Mouse & Keyboard

Number of players supported

2 players only

Type of multiplayer game
Co-op platformer

Message from the creator(s):
Tag-teamed this game with a single teammate. We struggled with the networking, but we are really proud of what we got done in the span of a week! Hope you have an eggs-cellent time with it!

How does your game fit the theme?
The robot player has to guide the chicken across gaps where, if he lets his temporary platforms fall, will lead the chicken's untimely doom. The chicken player has to trust in the robot's abilities to lay out a path to follow while a deep chasm ever lurks below.

Original Art

No

Didn't create the vast majority of the art during the jam.

Original Audio

No

Didn't create the vast majority of the audio during the jam.

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Comments

Submitted

Really fun game. However what we didn't like was the lobby, since I could not see who I was joining to, and I could not see who joined me. Also we found camera controls very bad. I could not look up or down very much, which made jumping hard. Another thing is we found mushrooms much more useful than barrels, so much that we did not use them almost at all.

Submitted

Very fun idea, just played it with a friend. Fits the theme perfectly and we made it to the end :)

One small caveat: I was the chicken and it was hard to judge the depth to the next platform. Might be a combination of the single color water and the camera.

Developer

Awesome, thanks for playing!

Yup, definitely agree. We’d been struggling with how we wanted to do camera controls/movement for a while. Ended up going for a player controlled camera and a blob shadow to try and help with the platforming but it definitely needs some tuning. Appreciate the feedback!