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Sword and Shield Bros's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (Audio & Visuals) | #65 | 2.143 | 2.143 |
Creativity / Concept | #70 | 2.143 | 2.143 |
Overall | #77 | 2.000 | 2.000 |
Enjoyment / Gameplay | #85 | 1.714 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Multiplayer Type
Local
Only requires one computer
Input Type
Mouse & Keyboard
Number of players supported
2 players only
Type of multiplayer game
Coop
How does your game fit the theme?
Trust your teammate to defend you, and (combo) attack at the same time to damage the enemy
Original Art
Yes
Created the vast majority of the art during the jam.
Original Audio
Yes (Music & SFX)
Created the vast majority of the music and sfx during the jam.
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Comments
Very innovative idea! It was very hard to move vertically for the sword player (it was like 1s delay) and also a bit unclear how to win/lose. But it definitely fit the theme of trust since you each have different roles. Art and sound was nice as well! Good job! :)
Thanks! It's definitely unfinished lol - I barely had time for the first enemy. I planned for more enemies that would be more puzzle-like and youd have to figure out how to use your various combo attacks to defeat them.
I'm not sure about the delay with the sword player? Both sword and shield players should have identical movement (they use the same code for movement, just different input).
Yeah that would have been cool! Hmm yeah the controller issue seemed a bit weird, so maybe it was just some issue with my keyboard or the browser.