Very innovative idea! It was very hard to move vertically for the sword player (it was like 1s delay) and also a bit unclear how to win/lose. But it definitely fit the theme of trust since you each have different roles. Art and sound was nice as well! Good job! :)
Viewing post in Sword and Shield Bros jam comments
Thanks! It's definitely unfinished lol - I barely had time for the first enemy. I planned for more enemies that would be more puzzle-like and youd have to figure out how to use your various combo attacks to defeat them.
I'm not sure about the delay with the sword player? Both sword and shield players should have identical movement (they use the same code for movement, just different input).