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Daily Grind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #24 | 3.066 | 3.571 |
Theme/Limitation | #32 | 3.188 | 3.714 |
Fun/Design | #32 | 2.575 | 3.000 |
Overall | #33 | 2.771 | 3.229 |
Technical Implementation | #33 | 2.453 | 2.857 |
Graphics/Animation | #40 | 2.575 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation and theme?
This game recasts the mundane day-to-day of office life into JRPG style combat. "Combat" causes your mental energy to decay.
Team Size
Solo (1)
Engine
Game Maker
Which diversifiers did you use, if any?
The game is mostly monochrome green. 16-bit limited
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Comments
Love the idea of making office conversation into RPG battles, but I wasn't able to really figure out the mechanics. It doesn't seem like there's a way you can lose if you regularly go back to the water cooler. I did have a laugh at some of the dialogue though, especially the ending.
did you team up with benbonk? lol jk. but it was pretty fun.
Funny concept ! The walking sound is a bit too loud and repetitive. also I'm not if I died or win but I got back to the main menu at some point. Might need some screen telling me I lost or something.
Original and fun idea !
The dialogs are great!
It's a simple idea on a great implementation.
I had a lot of fun playing, and loved the end!
Congrats!
(っ˘ڡ˘ς)
"Why did you eat a leaf?"
(゚.゚*)
"You saw that?"
the ending was amazing, haha