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A jam submission

GardenRushView game page

Short game based around keeping decaying plants alive
Submitted by Group1616 — 4 hours, 8 seconds before the deadline
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GardenRush's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#302.8203.286
Theme/Limitation#323.1883.714
Fun/Design#441.8392.143
Overall#442.2322.600
Technical Implementation#441.9622.286
Music/Sound#451.3491.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation and theme?
Its a gardening game with the main mechanic being to keep decaying plants alive by watering them

Team Size

Quartet (4)

Engine

Unity

Which diversifiers did you use, if any?
We didn't use any specific diversifiers

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Comments

Submitted

Oh my days it's too hard for me lol I can't survive day one (◕д◕✿)

I do really like the design though ʕ•ᴥ•ʔ the bees are evil and today I learned I am a terrible gardener(^^ゞ lol

Submitted

Cool game idea. But I had a bit of problem understanding what to do, showing the controls would've helped and/or any kind of introduction, you're kind of thrown in there and challenged right away before knowing what to do. You art is pretty cool, but a bit inconsistent, you have multiple pixel size in the screen making it seems like they don't belong together, i'd avoid scaling any art and if you do, scale everything with the same scale so a single pixel is always the same size on screen. Also you made pretty since grass tiles but it's pretty clear where one tile ends and the other begin, you might want to blur that line, look up for tileset tutorials. One last thing, losing makes you character stuck in place with a really small semi transparent window telling you you lost. I would make that window way bigger and clearer, since it seems like the bug bugged on me, since the window was so small and subtle.

Cool idea and nice art. Keep up the good work !

Submitted

Great job making all your own assets! It's cool that you even made a logo, that's a nice detail that came out well. My main point of criticism is probably that the game is pretty overwhelming right away. Ideally, the game would start kind of slowly (no bees) so the player has some time to get their bearings and learn the controls. Also, if you have a top down perspective like this, a character's hitbox should ideally only be around their feet, I got a little frustrated sometimes getting the character's head stuck in the fence. You have a fun and frantic gameplay loop though, it took me a few tries, but once I realized that it's fine if you just ignore the 2 flowers on the right, I managed. Cool submission!

Submitted

The bees added a cool challenge, but unfortunately it's already quite hard without them :'( also would be nice if you could hold space to water the flowers instead of having to spam it