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Magic Star's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #24 | 3.267 | 3.267 |
Visuals | #53 | 2.800 | 2.800 |
Fun | #53 | 2.467 | 2.467 |
Overall | #54 | 2.600 | 2.600 |
Innovation | #72 | 2.067 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/other assets you used.
no
How many members in your team?
Team of 3
List your team's social media / website links!
https://twitter.com/sweetboymusik https://twitter.com/chasebethea
https://twitter.com/karpopper
Anything you want to say to players before they play?
wasd to move space to shoot. the focus of this game was having a vapor wave aesthetic.
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Comments
Neat start. I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)
why would you do that? it wasn't in ludum dare, Im pretty sure you played my game fade out though so thanks.
Hey! I just wanted to let you know that a video of one of my playthrough/reviews is up and you're a part of it!
Take a look here:
That has a lot of potential =D I really liked the concept, just needs more polish and a bit more features. I did have an issue with the sound, the BGM just randomly cut out? Dunno if that's isolated to me or what. Also, space just scrolled my screen, which was weird. I dunno if you can do anything about that on your end but thought I'd throw it out there!
Great work!
Really great visuals and music! The game itself is simple, but fun enough to enjoy its atmosphere. Well done!
Love the music.
Nice to see I wasn't the only one that went for a vaporwave/outrun style! You nailed the aesthetic but I found the game could use some work. As others have noted the hitbox for the ship seems to be way bigger than it is, and I'm still not sure what I do to get points. Also not a fan of the automatic reset, but that's a personal preference.
My initial look made me think of SkyRoads (visually only). The audio was on point and fit the vapor wave aesthetic perfectly. The game play was fun, but it appears there wasn't that much game play implemented as of yet.
Nice music! Found the game a bit too difficult - it often felt like the obstacles / fireballs are impossible to dodge.
I agree.