Neat game! I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look
Play game
Step Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 3.958 | 3.958 |
Innovation | #5 | 4.167 | 4.167 |
Fun | #6 | 3.792 | 3.792 |
Music | #12 | 3.750 | 3.750 |
Visuals | #36 | 3.208 | 3.208 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/other assets you used.
Bungee font by David Jonathan Ross
LdcBlackRound font by lagdotcom
Vibraphone and Rhodes soundfont from bandshed.net
Spanish Classical Guitar soundfont from FreePats
How many members in your team?
List your team's social media / website links!
https://twitter.com/Itooh_
Comments
I love the music. Having the blues melody develop has you fill and complete the bars of the different colors was really satisfying. Even if I wasn't very good at maintaining combos, it was a lot of fun.
Great game! I like that the sounds fit together and are in harmony with each other (despite the fact that they are so different and so many). It's a positive and fun game, kept me engaged.
However, the rules of the game are not intuitive. I read the instruction but the rules vanished from my memory immediately when I started to play :) In the more polished version the instructions could be part of a game (an onboarding).
The thing is, I find those rules to be confusing when explained verbally. It makes more sense in game than it does with words. That's why the ideal player experience I tried to reach is playing the game without reading its rules, experimenting, and figuring it out step by step. It might requires some trial and error, but that's part of the puzzle! Seeing a ball lighnting up and a bar filling up is in my opinion clearer than having those concepts explained. That's why I really want to avoid describing rules inside this game: I feel it adds confusion and makes the player believe in a complexity that doesn't exist.
However, there are indeed two aspects of the rules that I believe could be communicated more clearly: it is not necessary to hit every notes (as it is best to focus on one color and ignore inactive notes when we're juggling with too many), and more active notes makes the bar fills faster. I still am not sure how to encourage the player to play this way through visuals and auditive feed-backs. For the first one, maybe I could add an effect on an "active" bar, or somehow emphasis active notes that are "part of the current combo"... But for the second one, it's trickier. Having an effect on the bar that intensify maybe, or displaying a number somewhere (like it's the case once the bar is filled)... Again, the difficulty is that too much information brings confusion!
Anyway, thank you for your feedback! I'm glad that you enjoyed the game.
Awesome game. Figuring out how the game worked was pretty smooth and the music you make along the way is equally so!!
LOVED IT! the musics awesome , the ideas great, the way the notes randomly hit eachother to generate different melodies definitely gets me :D its not hard at all if you use two hands! finished it in a few minutes great job! (edit:Ok so i played it again and the secret technique to it is u have to nod your head while playing)
Nice idea! I liked the concept and the visualss but it was a bit too hard for me.
Nice game, but it was a bit too hard for my preference (5 buttons on a row and wasn't able to fill a bar)
Love the idea, very innovative. I did have to "cheat" and read the description before I realised what the objective was though. Loved it when I filled up that first bar, and the tune began to fill out. Favourite game of the jam so far!
Good idea! Any thoughts of making the motions of the spheres synchronized to some rhythm or some modifications in physics so to snap the landing positions on to the keys?
=============================
Update: The audio design works well for this game. It might sounds better if there is a internal compressor for all those sound effects, since one can easily stack a lot of the spheres on stage.
Leave a comment
Log in with itch.io to leave a comment.