Challenging, fun game! I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)
Play game
Time Jumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #54 | 2.462 | 3.333 |
Fun | #54 | 2.462 | 3.333 |
Overall | #61 | 2.462 | 3.333 |
Music | #61 | 2.462 | 3.333 |
Visuals | #76 | 1.969 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/other assets you used.
(NCS) JJD: Adventure
How many members in your team?
List your team's social media / website links!
https://daslickninja.itch.io
Anything you want to say to players before they play?
WASD to move, R to restart. This is an early prototype, that's why there's only half of a level, sorry!
Comments
This was fun to play, though as a lot of other commenters have said, it is extremely tricky too! Good luck producing a version that's a bit easier to pick up.
My only real query is, what's the musical element? The song is nice enough, but I'm not really getting the Music Game Jam connection. :)
Really cool idea! But also extremely difficult. Maybe some checkpoints could be useful, because I got tired of repeating the beginning over and over. Or maybe making somehow the game a bit more forgiving? While making the perfect moves become indeed very satisfying, the issue it brings is that it is impossible to survive some part without knowing them really well, meaning relying on learning level by heart instead of quickly analyzing them and reacting.
But the execution is still great, and provides great sensations. Good job!
Wow, it seems like I WAAAY underestimated the difficulty on this game! This was supposed to be the first level!
I’m so glad I uploaded this version, I had no idea this was so difficult. I think it’s much easier when you spend several hours designing the level and know it inside and out.
Thanks for the feedback!
Version 1.0 (First complete level) is going well and will be out very soon! It'll have 2 bonus quests, which means I'm planning to make the main level significantly easier. I've already gotten feedback from friends saying the changes are successful. Now, about the changes you suggested:
- Lengthening the platform time before they appear isa good idea, and I've actually already tested it out a bit before you mentioned it. Because of the overlap in some parts of the level, it gets way too chaotic (read: harder) if it's above 4 beats (1.2 seconds).
- Platforms getting darker with time could be an interesting idea! I'll play with it, and if it makes the release, that means I liked what I saw :D
Overall, solid suggestions! I'm also toying with adding visual aids (arrows, etc) into the level itself to make the experience more straightforward. I'll see how it goes!
This is a lot of fun, even though I suck and can't get past the beginning lol.
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