A devlog? Why not!
So I'm working on Crossing the Eastern Desert to the Lands of Mnar... damn, I picked a monster of name. I should just call it CEDLoM for now.
Anyway, it's a simple bullet hell shooter, with Mad Max-y cars and bikes driving around a desert and shooting at each other. Not very plot-heavy, I should say. I'm doing it with Gamemaker: Studio, which seems to be quite easy engine to learn after fighting with UE4 and Unity for few years. Sprites are made with Pyxel Edit, because it's awesome.
- Scrolling background (although I don't how it looks and feels). Might do something simpler.
- Player that moves, shoots, explodes on contact and leaves a dust trail.
- Randomly placed boulders that scroll down the screen. Should be destroyed after leaving the screen. Bullets too.
- An enemy bike that shoots at the player, explodes on contact and after getting shot. Doesn't move or shoot by itself yet.
I should make boulders look more random. That should be easy with just more sprites and changing the orientation.
- Create them outside the room, either randomly or at certain spawn points.
- Enemy enters the room, either on a pattern or randomly.
- Starts shooting at the player and moving around. Patterns?
- After a while, if not destroyed, moves away and gets destroyed outside.
Also respawning (and immunity after that), lives, scoring.
That's a lot to do. I should get on it.
Cheers mates, have a good one. @whiskeycabinet