Hey guys! I've been in the Winter My First Game Jam with a twine game called Pink, it was my first and it was totally a noob game. Twine is very eclectic, you can do a lot of things with it, the most basic looking CSS and variables can be a lot more complicated than it looks. Such as the CSS stylesheet I copied and pasted in Pink.
I decided to bend the rules a bit and use the same engine again by making another Twine game but with a better understanding of it than I did before. I'm going to use If statements, my own CSS, which is mostly copying and pasting CSS animations, and the gradients are mine. I'm also going to make dialogue choices by using the cycling link like in the Twine game, Breakfast on a Wagon with Your Partner.
Madrugada is a mystery/thriller text game about a person named Jai who is invited to a family reunion by a cousin they haven't seen in years. They leave their island home to find themself venturing into an unfamiliar, sleepy Southern town, to find their cousin dead and buried in the woods. The idea of Madrugada came after the Zero Escape series, I kind of hate to say. I loved the mystery and the dramatic, yet so human scenes and characters. Although, I will admit for me that some endings were really outlandish? I almost laughed when Sigma was like "OMG IRON ARMS AAAAGGGGGHHH." Because I didn't expect it to be honest.
Day One - Day Two?
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I kind of slacked off because I was also doing schoolwork and I kept getting sleepy. Then I spent the nights playing Undertale, but also managed to make an Intro screen and the first few pages. So I guess at some point I did work I guess
Day Three - Four
I found the CSS animations and got to writing down the story. The sentences aren't very well written at the moment. I will have to fix some plot ideas and sentences. I'm trying not to write too much but I also want to write enough where I don't break the "Show not Tell" rule. I also decided to make the character gender neutral at the last minute. A lot of people tend to prefer that in Twine games. And I notice the shifting from past to present is annoying the shit out of me at the moment I might not being doing it right, but there is a flashback in the beginning where I tell the reader why he ended up where he was at. I finally got to the dialogue part at 1AM, but I don't like how the dialogue is going. Everything is scattered and nonsensical. I also used a timedcontinue macro to read the long pages of text. But now I'm wondering if it is better to switch to Jonah.
The bounce animation (Wtf happened to the gradient? Why is it look all rough like that? It doesn't look like that in the browser???)
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The cycling link dialogue (This may change in the future.)
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