All good if I add things in here as I come across them rather than making a whole new thread?
Layout: Another recent on typography from Explorers Design https://www.explorersdesign.com/typography-101/
All good if I add things in here as I come across them rather than making a whole new thread?
Layout: Another recent on typography from Explorers Design https://www.explorersdesign.com/typography-101/
Discord username - karidyas
Skills -
Goals -
Availability/Time Zone - NZST. Decent overlap with PST, less so with American East coast, ~12h diff with Europe (which has worked fine in previous jams with clear roles and expectations). Don't know what our plans for Christmas/NY are yet but will closer to the time. I imagine I'll be unavailable for at least a couple of days, but so will many.
May be able to help out on multiple projects, but don't want to overburden myself during holiday period, so will be careful about my commitment at the time.
Keen to meet you and see what we all come up with :)
Oh yeah chimes could be fun. I agree that regular gun noises are pretty grating, especially free ones, so that might be a good alternative.
You don't need to add an option to take away the menus, just make it so that key presses place the turrets without having the menu open. It's better to have the player discover the faster way of operation rather than have to load the game with a setting enabled to see if they like it. It's like Photoshop, at first you use the GUI for everything, but then over time you start to take notice of the shortcuts written next to the things you do a lot and start to use those instead.
Managed to pass both the second and third levels, putting towers in their way is the way to go haha.
Great little tower defence. Nice style, very clean.
I'm terrible at tower defence games so I'm a little lost as to the strategy on the 2nd level, but that gives me something to work towards (I assume it's possible ;^^)
Couple of little things:
"However I dont want to give away every bit of my game even here!"
I think that's kind of the point since this is a dev log? it's meant to document your process so other people can learn from it. At least that's when i think it has the most value. I guess you can use it as just a diary but holding things back for the sake of enjoying the game is a bit misguided I think. There will be plenty of people who play it that don't read the devlog, so you won't be depriving anyone of anything, while simultaneously providing a lot of value to the people who do want to know.
Awesome work so far and I'm interested to see where this goes. Wormhole enemies, what next :o
Hi I'm doing the concept art. Here is some Stuff that I did
Main character concepts and pose warmup/feeling board. Shades of Conan and Gladiator.
Character turnaround and colour concepts for conversion to sprites.
Enemy concepts. Evil food. Tried to make them a bit gritty or off to sort of fit with the non-cartoony world tileset and character we're using.
1. Introduction: Hi, I'm Jonathan. Timezone NZST (GMT+12). I don't really have any game ideas myself, but I would love to participate and collaborate with someone who needs an artist and someone to talk to. Probably best suited to visual novel style games due to focus on static-ish visuals, but am willing to try other sorts as well! Probably more for me to learn in those too (a good thing) so whatever you've got, I'm down. Just checked out some Ren'py tutorials and that seems like something I could do too.
2. Skills:
Stuff I know how to do:
Stuff I kind of know how to do:
Things I'm willing to try:
3. Programs/Languages:
Know well:
Know a little:
Willing to try: Anything else required!
4. Portfolio: www.jonathancaridia.com/illustration/ and other categories are there, less relevant but maybe interesting.
5. Contact: I have email (jonathancaridia/ /at/ /gmail/ /com) and skype, and I'm on the Discord server under the same username.