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A jam submission

Six Feet Gun-derView game page

Save New York City in this tough zombie-filled Block-breaking Top-down-shooter roguelike.
Submitted by NNizuki, VibingPotato, StarsofCurtains — 4 minutes, 38 seconds before the deadline
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Six Feet Gun-der's itch.io page

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Comments

(+1)

This is strictly amazing. I couldn't work out how to find any levers though - I think I blew up the entire world with relentless gunning but still didn't find any. Was I just being a moron? Anyway, amazing work, particularly the artwork (though I'll admit bias - VibingPotato is one of my students and I'm very proud of her!)

Hold up, I just played it again, and this time the levers were there. And there were two new types of gun and a totally different layout. And I won! Cool. This game rules.

Developer (1 edit)

Thank you so much for playing  our game!!! VibingPotato is an absolutely great artist! She's great to work with and her art are all awesome! Sorry about the level generation, I swear most of the time it works. I wish i could help with fixing the bugs regarding those, but my (much smarter) teammate StarsofCurtains did all the procedural generation, and I'm a dum-dum that can't do math.  

Thank you again for playing the game!

Submitted(+1)

Hey! - Interesting idea. Did you do the art yourself? I like the main menu and background music, and the intro "cinematic". It's good that you can click to speed up the dialogue. I like the the use of Pickups and power-ups, and using the scroll wheel to change between them. Some things to note; An introduction to the Interaction Key straight away would be good. I guessed it was "E", but some people may not know. - You didn't mention the scroll wheel in your pause menu - The Gun didn't hit exactly where I was pointing, so may need to check collision detection. Unless this was intended. - You stated in your pause menu that the WASD or Arrows are used to move the character. I couldn't get the arrows to work. IDK if this was just me, or a programming issue. - If i froze an enemy, and touched him, I was still hurt. Was this intended? - That's all I got for now. Good luck in your endeavours!

Developer(+1)

Hello! Thank you for playing our game and for the feedback!! The art is made by our team member TheVibingPotato! I forgot to put an instruction for the interact key and scroll controls, as well as adding the arrow keys control, so thank you for mentioning those. The collision problem is something we have yet to fix. For the frozen enemy thing, I didn't think too much of it, but I'll reconsider that. 

This is our first jam game and the programmers in our team (me and StarsOfCurtains) consider ourselves beginners in game development, we still have a lot to learn so the feedback is very much appreciated. Thank you!

Developer (2 edits) (+2)

Hello, if you're reading this and want to play our game, this was a first for all of us, so thank you for playing.

I'm saying that here because after submitting it like seven minutes late we found out the main quest that would take you to the screen that says "thank you for playing our game" doesn't work, haha. But the main part of the game still works as intended, so don't worry too much about it.

Patch 2.0 coming soon!

Developer(+2)

Hey, what a  fun game you have here! *wink wink*