Well there's no need to jump to an extreme like that - I totally get where you're coming from. Learning through tutorials is great. But next time, during the development, what about trying to implement a few of your own changes on top of what the Tutorial is tell you to do, then all of your personal changes will stack up, and you're on your way to making something of your very own :)
OneLonelyFajita
Creator of
Recent community posts
Hey! I like the intro "Cinematic". "Bob will... CHANGE!" - I like how you think it's going to be a straight forward game, and then it starts to get kind of trippy haha - Good idea, and I like the particle effects when you change pieces. Menu music is cool! - SPOILERS for the game -- Was it meant to close the game completely when you get to level 9? And then again when I started it again? Good luck in your endeavours!
Hey! Interesting game idea! The speech sounds could be turned down a little bit in relation to the background sounds. Also, you might want to double check the grammar in your text boxes. - Took me a moment to work out the controls, but I think I got there. The tiles were hard to see sometimes, I think because it was still showing the enemy's movement/attack spaces. Good luck in your endeavours!
Hey! Interesting precision arcade game. To note: If targets appeared on top of each other, you could click each of them with one click. It might be possible to add an exception into your code that prohibits targets from spawning on top of each other. Good game regardless, and good luck in your endeavours!
Hey! - Interesting idea. Did you do the art yourself? I like the main menu and background music, and the intro "cinematic". It's good that you can click to speed up the dialogue. I like the the use of Pickups and power-ups, and using the scroll wheel to change between them. Some things to note; An introduction to the Interaction Key straight away would be good. I guessed it was "E", but some people may not know. - You didn't mention the scroll wheel in your pause menu - The Gun didn't hit exactly where I was pointing, so may need to check collision detection. Unless this was intended. - You stated in your pause menu that the WASD or Arrows are used to move the character. I couldn't get the arrows to work. IDK if this was just me, or a programming issue. - If i froze an enemy, and touched him, I was still hurt. Was this intended? - That's all I got for now. Good luck in your endeavours!
Hey! - I like the level design - The little jump on Level 2(?) was interesting, and the other levels offered an interesting challenge. I'm going to assume the game is winnable, I got to 5 and had to give up lol - Some things to change would be: Set the Player position to 0, so the "Score" starts at 0 as well. On Level 3 and 4, I hit the very last obstacle, and still triggered the "Level Complete" panel. You may need to move this trigger back a little. Maybe change the name and colour scheme a little bit. - I know you added your own touches to it, but you do need to change some more things about it. You took the exact same name from Brackeys as well. - I know this is your first game, and I'm offering advice and constructive criticism. Good luck in your endeavours! <3