#0 Day
25.06.2021
Theme was announced - I still have some time to think about that, but I already have the entire board full of ideas and stuff. My true work will start tomorrow... This thread will be the place where i will store my progress - i will try to update it daily (maybe more often), but I ain't making any promises.
#0.1 Day
https://some-of-nothing-arts.itch.io/soar-to-freedom
I have set up project page on itch.io and made name+logo. It is not the best in my life, but as it is 1st logo it is good enough. I made final project idea: RPG + Survival + Parokur in 3D. I set up my plan - i have list of things that i want to have in game after 2 weeks. Main key is that all things have to work together and this could be pretty challenging. In the end i should have playable game. Ofcourse there can be some bugs and I'm sure that i would rather make new mechanics then repair broken ones - it is all about time.
Dilemmas are everywhere around! Should I build key mechanics on start and then make chenges in them to implement other things or just do everyhnig in the same time? After some time i can end with none fully done mechanics or without idea how to implement some or with tone of bugs. Dilemmas are everywhere around!
For example save system: I can write it on start and implement it to all of scripts and stuff or just make it in the end stage with risk of not having it at all. But... Maybe save on level loading is not bad option... At last i will have to store only player data with id of level.
Ok , I think that I can't do anything more untill start of the jam so I'm out for now.