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VN about thieves and treasure

A topic by Chicha created Jul 06, 2021 Views: 244 Replies: 4
Viewing posts 1 to 5
Submitted(+1)

I suppose I should start my first devlog since I've been working on it for a few days. My game is a short visual novel about a thief girl who needs to make a choice: whether or not to steal something that would harm someone else. That something also happens to be a living being, which complicates things. The player will be able to make choices leading to you stealing(and getting rich), or not stealing. My goal is to have the duration be around 30 minutes.

I'm programming in Ren'py (while learning how to use it), and drawing the art myself. The background looks silly now (since the game takes place underground) but I wanted to see how they looked in a scene. I need to resize both characters and edit them so that the art style looks similar. 

So far, I learned (in Ren'py) basic dialogue, how to make menu choices, and how labels and jumping work. I also made a few different facial expressions for Gem (the blue girl on the right).

The GUI is Lunar Magic by Jaime Scribbles Games (the bg is also part of the GUI package).

Submitted(+1)

Liking your style so far!

Submitted(+1)

I LOVE your style! Wow!

Submitted

I finally figured out how to display the protagonist on the side of the text box. This is a little easier since I only have to draw her face, not her whole body. The instructions to do so was in "side images" in the Ren'py documentation-I don't know why it was so hard for me to find it. I also edited the GUI a little so the text fits next to her face, drew more expressions and one bg.


Submitted

Submitted a very unfinished game here. It doesn't even have a title screen because I forgot I needed one! It is very short, and you can reach one bad ending so far if you make a wrong choice. The finished game will be at least 30 minutes long and have 3 endings; one is a "good" ending where you can free Gem (the blue girl above) from her little prison. You would have to make the correct choices to lead to the good end.

Things I completed or learned:

  • Basic Ren'py programming: dialogue, menu choices, audio playback, python variables and operators
  • A few sprites with different expressions
  • I got a little better at drawing in Clip Studio

Things I still need to do: 

  • More facial expressions
  • Backgrounds
  • A title card lol
  • the entire script, including a good and neutral ending, and bad endings that can occur throughout the game
  • Make my own GUI instead of using someone else's

There's 1 cg sketch so far.  I don't like uploading unfinished art but I should show what I'm making progress in.