It's presently t-16 hours before the jam and I'm getting things in place to make a children's card game.
Hi, I'm Talia, and I'm one of two game designers for team Quintessence for this jam. Our goal: Make an analogue card game for the jam, starting with two (2) structured starter decks with 15 unique cards each and a game manual, our actual goal for the jam, and expanding outward, first to three (3) additional decks and then to an actual whole set.
By an astonishing coincidence, both of the decks we're using, as well as a third, have a healing subtheme to support huge, multi-HP creatures. That's the theme covered!
This involves a LOT of art, and I'm glad we've got some great artists - QuodVide, Dr. Nemesis, MakioKuta, and Cerise, along with Bii doing layout work.
We'll probably make a Tabletop Simulator mod with the help of Silly Rookie, who made the Strike Engine we're using for the card chassis. We'll be playtesting more or less continuously.
I've got the art document and a rough skeleton of every card in the five starter decks. I've got Magic Set Editor, and am installing the Strike Engine mod.
I think we're ready for this.