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T.I.M.E.R.S

A topic by Privateer_Lev created Jul 02, 2022 Views: 431 Replies: 16
Viewing posts 1 to 15
Submitted (8 edits) (+2)

Downloadable Jam version, available (For Windows) :   T.I.M.E.R.S by Privateer_Lev (itch.io)

OS: Windows / Version: 0.2.9 / File size: 597 Mb / Disk Size: 1.6 Gb

Initial Devlog:                                             

 My idea is for a first-person puzzle / adventuring sort of game.

Timeline: Somewhere in the not-so-distant future. You travel via teleports, to locations of peril to search out and recover 'Lost Technology'

Still need to decide on peril type(s).

 Selected some initial models and a basic starting concept.

Quick transfer of some draft layout drawings into paint


Submitted(+1)

Dev_0.0.1

-  Stayed up late but got the level base put together. 

- Started programming doors passwords

- Made some base 'document' sprites and Actors

 

 

Submitted(+1)

wow looks good! Excited to see where you get with this

Host(+1)

Wow looking really great already! Excited to see how it looks when played!

Submitted(+1)

Dev_0.0.1a

Added - itch.io project page

Make/Add - Start page / Project page image

Transfer - Copy Entries to project page Devlog


Submitted (1 edit) (+1)

Devlog_v0.0.2

 Found a nice pace today as most things both, worked out (mostly as I envisioned) and gave me ideas to keep me motivated.

The beginning base game play is mostly in place (Base operation).

Added - Mixing and setting some sounds, Pin pads, doors, Overhead broadcast message(s). 

Added - Beginning sequence (Something I've never done before UE is amazing)

Upgraded some of the few assets that are in place

(+1)

Very cool idea and nice progress in just couple of days! You can also "bake lights and shadows" in order to get better visuals.

Submitted(+1)

Thank you, for now I'm just running it so it's easy on my eyes, as I fumble my way through, I have to run it a lot to see where I'm going right/wrong with what I think I want to try to make it do (mainly wrong atm).

I still have work to do on lighting.  The sequence is a living shot though, so when it gets baked it will take effect there as well.

Submitted (1 edit)

Devlog_v0.0.3

Lots of fixing, polishing, Adding/Removing, artwork, Still struggling with finding a good focus for audio recording.

Main (well initial) game play functions are set. I think I finally have an idea to help implement the theme.

Started working on some task / goal / lore aspects now that game play (functions) is mostly stable/predictable.

Submitted

Devlog_v0.2.0

- Cleaned up 99% of the 'nag' items I have written down, like misaligned walls, physics errors, etc.

- Audio additions

- Added some prop changes/moves/involvement importance

- Implemented health / regen / healing system / death

- More of a "story and lore" making itself obvious to me (Or it's just delirium from lack of sleep)

Submitted (3 edits) (+1)

Devlog_v0.2.1

- Some changes to healing / regen

- Added Medkit and function and function controls

- Added med chamber and function controls

- Added some audio for NPCs

- Added End/Timer Expired screen

- Added Chapter display to starting sequence

- Some recordings still on nag list to be replaced.


Attached playable download TIMERS_v0.2.1  T.I.M.E.R.S by Privateer_Lev (itch.io) 

(If you complete "get the force field down") You can access the Med Lab and use the health regeneration tube. You're at the end of the storyline as of this time.


Submitted(+1)

Devlog: v0.2.5

- Second Chapter is in my head and some parts are going into place to continue the story line.

- Added splash video with Chapter II start

(+1)

This is looking so fine!

Deleted post
Submitted (3 edits)

Devlog: v0.2.6

 Crabbing with my son the last 2 nights has slowed my progress on chapter II.

 Though I am still hoping to get the second chapter done and rolled in before the Jam ends.

- Adding all the puzzle pieces, clues and choices.

- Making new models for obstacles / animations

- Recording audio

- Was able to put the second chapter together, no 'hurdles' just pretty straight forward once you figure it out.

------Chapter I --------

- Need to fix overlapping audio

- Need to fix NPC losing interest and turning away during conversation

Submitted (1 edit)

Final Jam version is uploaded

TIMERS v0.2.6 will be the final version for the jam time. (Unless some issue comes up)


Please let me know if you have any issues

Submitted

 (Version: v0.2.9) posted for download TIMERS by Privateer_Lev (itch.io)

Devlog: v0.2.9

- Made fixes to prevent some conversation overlap

- Fixed sequence for force field

Devlog: v0.2.8

- Added some images to the game page

- Fixed some errors and tightened up some of the code

- Added some game play for chapter II

- Minor fixes

- Add a pointer clue marker

- Added challenge to chapter II


Devlog: v0.2.7

- Fixed model alignments

- Fixed comlink with updated / combined graphic

- Adding hurdles / obstacle(s) for chapter II

- Fixed regen chamber hold till healed