Procedural generation is a go!.. sort of. I've been spending some late late nights creating a recursive generation algorithm for roads and rivers and such and it does that, which I'm happy about. Models are still being worked on, but our monkey PhD will be beautiful, you'll see. Adding monuments soon, we'll have cities and forests abound! Random buildings too, I have a few ideas on how to implement this. Our team member Xhawk is just coming home from a trip to Japan so he'll finally be able to help and take some of the load off of Ravenhaven and I. In the meantime, I'll be tweaking the generation to make it look a bit more natural, but here's what it looks like.