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(+1)

Very nice, may I ask what algorithm you used for road generation? I once used "Voronoi" for road generation for a procedurally generated terrain.

Voronoi is a neat one, but I kind of reworked a maze generation algorithm I'd done in Javascript a while back. It was originally for hexagon mazes but I took the concept of the recursive backtracking and just took out the backtracking. It's basically 4 snakes that turn one in twenty times lmao.