I guess this is Devlog 0 - not sure if I will make a Devlog 1 but oh well...
So to stay in order for the Jam's optional Theme I've decided to make 3 elements of my game cycle-like.
First of all you control a 2d physics-based Circle (Which is Known as a Cycle in the game. Because of Bicycles Wheels and stuff) You then can rotate it and move around in little jump-like movement. Basically adding a force in a direction. You then will (like in most arcade-style games) Dodge and fight enemies.
These 'Enemies' will Cycle Between an Attack Mode, in which they follow the player, and a Weak Mode - which is where you can deal damage and stuff. Think of it like the ghost from Pacman but they cycle through their different states.
Then for another implementation, I've decided to go rogue-like-esque and have random Powerups every certain amount of time. Like in a Cycle...
These are just a general scope of the game so I'm not really sure how it'll go. But since its the Summer Holidays, I'm sure I can keep up with this small workload.