Hello, and welcome to my rip-off of VideoBall brand-new game!
I don't really know how these devlogs work, so I'm just gonna copypasta my general ideas for this thing.
Explosive Bowling
Minimalistic Bowling Game
Two Sides- Colored Pins
Players hold down to gain more throwing power which is represented by a growing white circle around the ball
First team to get all pins on other side into the goal gets a point
Play to 10 points
Specials
Once a player makes in a random number of pins they randomly get a special
Block- Temporarily places a block on the field
Mini-Goal- A block that acts as another goal for that team
Moving Block- Temporarily places a moving block on the field
Removal- Resets a random number of pins back onto the field.
So, there you go. I'll add a gif of what I have so far if I stop being lazy.
For now, that's that!
Day One
Basically this was 3:00 AM when the jam started, so I didn't get much done past *basic* movement.
Day Two
Late last night (again >:V) I fixed up movement, and hooked it up to an XBox 360 Controller. I'm attempting to get GameCube controllers to work, but for now my barely functioning GamePad will have to work I guess. I also added pins, made movement feel ***extra nice >:]*** and made the map auto-generate pretty(er) colors. Seriously, I friccin love how it autogenerates it. Makes my job easier.
Day Three
I added a basic controller connection screen and (FINALLY) recorded a gif. So, enjoy this low-framerate 20 second gif. I also made pins heavier.
Goals for today:
- Get in a basic Menu
- Get GameCube controllers working >:V (Optional)
- Color the pins and the player(s)
- Add some music (Optional)
- Add some GUI elements
- Try to make shapes look smoother.
Maybe I could get an HTML5 demo ready? Who knows!?
Day Four (So Far)
Goals Completed:
- Get GameCube controllers working (They don't work as well as XBox 360 tho >:V)
- Color the pins and player(s) (Colors subject to change)
- Add some music (Poof I made some in like 10 minutes)
- Add some GUI elements (SCORE COUNTER!!!)
Goals Cut:
- Get in a basic menu
I mean, I *kind of* added this one, but I feel like the game doesn't need a proper "main menu", so it goes straight from the logo splash animation to the controller connection screen.
- Try to make shapes look smoother.
Not only do I think this is impossible, but the defined pixels look fine. I did up the polygon count of the circles, though. (But like that will cause performance issues T_T )
Stretch Goals:
- YOU CAN SCORE POINTS
- All four players exist and can be controller :D
- Invisible triangles were added to the corners to prevent balls from getting stuck (/r/NoContext) Might make them visible later on if I don't feel too lazy.
- TECH DEMO
Obviously this is missing a majority of what will make the game (A) Fun and (B) Balanced, but if you want to test out the controls on preferably your XBox 360 Controller/X-Input Gamepad you can check it out here: (DRIVE IS FULL. I'LL UPLOAD IT ASAP)
I would add the method for GameCube controllers, but it's too long and convoluted to explain for just a tech demo. Sorry, Nintendo fans.
Also, there's currently some HTML5 issues, so that's why it's just a .exe
...k bye