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itsMo

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A member registered Nov 19, 2017 · View creator page →

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Thanks for your kind words!

I did have "Mobile" in mind for this game. It is something, I am considering.

I think i misunderstood. So the only way to brake is to grab hold of a sign using the magnet. Gotcha.

Goegeous graphics. And high speed rollercoaster fun. I did feel that the ending of the game was odd. I was expecting something like "Well done, you earned 500 gold. Play Again?".

Another thing to note is the feedback upon braking.  When I pressed the mouse to brake, I was not sure whether I was breaking or not. Perhaps some audio feedback as indication would help?

Great game!

Really fun game and quite a great idea. Theres a few unpolished stuf, which is understandable given the time limit. Like the players not having eyes in the stages, The player getting stuck on walls (probably something to do with physics material) and the camera shake when rotating the world, which only happens sometimes.

This didn't affect the gameplay much at all. Cool game.

Really neat concept. Sometimes the character can throw the ladders way too far. Liked the level progression also.

its just as hard on the phone lol. Its playable in phone browser but because of the resolution - some of the screen edge is lost.

I totally agree Taldius. It needs a smartphone port. I'm gonna test to see if the browser game works on my phone. Thanks.

glad you liked it 😁

The game is fun. What I usually do is keep my boat on the left hand side and when something appears on that lane I quickly go to the middle and go back left again. Therefore, I am completely disregarding the right lane. Hopefully this helps :)

Transitions and visuals are really nice. Music very soothing.
I think you've achieved the "relaxing" mood that you were aiming for.
Controls and menus are intuitive.
I did notice the change in art as the game went on.

I think some sort of feedback when collecting the plastic would give it more of a nicer touch (its already a nice game anyways).

Many thanks for playing my game.

I would really like to know whether you found my game rhythmic or not?

Nicely done. Like your choice of graphics and atmosphere. handling the boxes are a bit clunky but thats expected due to the timeframe.

I like the way the player moves. Are you using the unity stovk FP controller?

The levels are easy but its good to start of with easy levels then gradually increase in difficulty later on, I believe.

Do you have plans to continue developing this game with more polish?

I like the idea of the game. Haven't run into any game-breaking bugs yet either. Its a great platform to build upon.

Regarding getting stuck on the wall, have you tried modifying the physics2D material on the frog (assuming that the frog has a Rigidbody2D attached to it).

Game Title/URL: Delphorium

Pitch/Information: A Relaxing Musical Experience set Deep underwater. A score-based beat rhythm game.

I'd like feedback on: Do you understand how to play? What additional content would you like? Do you want to play it on your phone? Is there anything else I can do to help your experiance? Anything you have in mind - let me know :)

I need help on: depends on the feedback.

Lovely visuals and story.

Game was quite fun and you've got some good mechanics there already. Just a few pointers: 
1. A crosshair would be great (like the one you see in FPSs) for aiming.
2. A checkpoint system  after each island or two, because starting all over again can get repetetive.
3. It took me a while to understand that pressing Q heals you.  Perhaps make that obvious - like a heart image with a "+" sign etc...

The game reminds me of the begining towns of Pokemon games. Nice work

A well written story and nice visuals. Great first game!!

Very creative idea. I notice the fine touches such as the droplet animation when moving sideways and the gradient shift in the background. The sound is fitting and you can make it sound ambient by periodically raising and lowering the volume. Also, I didn't feel that the game got any harder as my score went up.

A solid platformer as afirst game. Congrats.  If you were going for the Super Meatboy type of game -  then this fits the bill :). I did find that 3-4 lvels in - there was a jump in difficulty, which might make some people rage quit.

glad to hear that you enjoyed. Thank you for your constructive feedback as well. You do raise a good point about explanation. 

thanks dude

Game Title/URL: Delphorium

Pitch/Information: A Relaxing Musical Experience set Deep underwater. A score-based beat rhythm game.

I'd like feedback on:

Do you understand how to play?
What additional content would you like?
Do you want to play it on your phone?
Is there anything else I can do to help your experiance?
Anything you have in mind - let me know :)

I need help on: If you know any documentation relating to using your own MP3 file to play within this game (android). Its a bit technical but if you can lead me in the right direction -- Your a star!!!

(2 edits)





My game is up an running now: https://mzadz.itch.io/delphorium



It's called delphorium and it is a Relaxing Musical Experiance.
Sorry for the lack of devlogs, I've been busy with life and other stuff. I may plan a post-mortem though in the future.

I plan to add far more content to it. It is, at the  moment, fairly barebones with not many other features apart from gameplay. However, I plan to add more features - dependant on feedback. This is a short-term project and I plan to release the game within 2 months.

In the meantime, I plan to play all the other entries in the jam.

Try the game out and do leave me your feedback.

Thank You,

Mo

This'll be the first time, that I will attempt to make a 3D game.  So far I have modelled a dolphin in blender and made it wiggle in Unity.  Im thinking of a rhythm based game underwater. Next up, I'll write some code in unity. Its late and slow.. but better than nothing.

I tend to post regular posts of everything gamedev related i do on my twitter: https://twitter.com/MZhaddul
Follow me for regular updates and let me know if your post updates too and I'll follow back.