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[Devlog] Wannabe Hero: The Game

A topic by voltlotus created Jan 25, 2020 Views: 269 Replies: 8
Viewing posts 1 to 8
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Hello! My name is Lauren, and this is my second time in My First Game Jam.
Last I tried, it was for the Summer 2018 game jam, and unfortunately I wasn't able to make a product in time. This time, I have more of a plan set in place, and I've been reading up to prepare.

Like last time, I'm planning to make a point-and-click adventure game using Unity with the Adventure Creator plugin.

The game will be about my characters from the webcomic "Wannabe Hero". Specifically, V.V. will receive a letter for a mission, but before she can go, she needs to find her sword.

Main Goals

  • Create basic assets for the game
  • Learn more about using Unity with the Adventure Creator plugin
  • Make at least one workable scene with one conversation dialogue
Host(+1)

hey lauren welcome back! i love that you have very basic goals to start with. best of luck with the jam!

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Day 2:
I've finished drafting the overall flow for the game as well as listing out the assets that I'll need to create.
I don't have much to show right now, but I wanted to give some sort of update since the jam has started 馃槵

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Day 4:


I've added a sprite to the screen, and technically they're able to move around on a click, but I need to fix the NavMesh so that the sprite doesn't end up off screen.

Host

aaaa your character art is so cute! this looks great so far!

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Thank you so much! 馃榿

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Day 5:


I've created a quick opening cutscene (to be developed more later if there's time), and I've fixed the nav mesh/sprite positioning so that the when the sprite travels across screen, it's not referencing the middle of the sprite, but the feet instead.

Next steps include:

  1. Adding a crossfade to the cutscene when transitioning to the actual game
  2. Adding a frame to the sprite so that it faces left when travelling left and faces right when travelling right
  3. Add a NPC to start working on dialogue scenes
Host(+1)

ahh that's a clever way to solve the nav problem! the opening is looking great!

Day 7:

I've taken a breather from working in Unity to work on making some assets. I'm hoping to use these ones in particular as talk sprites once I flesh out how the dialogue will work.