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(+1)

Day 5:


I've created a quick opening cutscene (to be developed more later if there's time), and I've fixed the nav mesh/sprite positioning so that the when the sprite travels across screen, it's not referencing the middle of the sprite, but the feet instead.

Next steps include:

  1. Adding a crossfade to the cutscene when transitioning to the actual game
  2. Adding a frame to the sprite so that it faces left when travelling left and faces right when travelling right
  3. Add a NPC to start working on dialogue scenes