Day 5:
I've created a quick opening cutscene (to be developed more later if there's time), and I've fixed the nav mesh/sprite positioning so that the when the sprite travels across screen, it's not referencing the middle of the sprite, but the feet instead.
Next steps include:
- Adding a crossfade to the cutscene when transitioning to the actual game
- Adding a frame to the sprite so that it faces left when travelling left and faces right when travelling right
- Add a NPC to start working on dialogue scenes