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Dungelock - Devlog

A topic by Giists created Jan 16, 2021 Views: 138 Replies: 2
Viewing posts 1 to 3

This is my and my friends first ever gamejam and we want for something quite large straight away. The game is like rogue like/binding of isaac type of game with the main mechanic being, that every time you enter a new room, one of your abilities/weapons locks so you cant use it in that particular room. I was't planning on making this devlog but i thought that if i gather any following it might motivate me to finish the game. We are using Unity 2D for this.

It's been a week since the jam started so i can't remember what i did each day, but here's the progress so far:

Map generation:

the dungeon is randomly generated by a set of rooms, connected by teleport like doors(that we haven't made a sprite for yet so they are just white circles) this has been by far the most difficult part, as getting the doors to generate correctly was quite hard. Sometimes they led to the void and sometimes they led to rooms without a door to get back. Fixing this took me 3-4 days

Player movement:

we have a really simple player movement script set up. the player can move and shoot a projectile in the direction they are moving. in the future, the player should be able to interact with objects in the dungeon, like picking up power-ups

Enemies:

I haven't been focusing on enemies that much. we just have a square following the player and dealing damage if it touches you. We are gonna make more enemies though


next i'm probably going to implement moving between the rooms and then the main ability locking mechanic


Here is a gif of the dungeon generating


it's sometimes really large

Submitted

Very interesting,  I like the random generating dungeon component.

Submitted

Oh, seeing a dungeon generating in real-time is pretty neat! I've slowly been getting into roguelikes over the years, so I'm definitely looking forward to playing this one ^^