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Devlog ( The Bandit)

A topic by Chapstic593 created Jan 20, 2022 Views: 123 Replies: 6
Viewing posts 1 to 3
Submitted (1 edit)

So apparently collaboration can be good . A guy named john gave me an idea to put a bandit in the game and a giraffee. I'm not sure about the giraffe but I definitely got a bandit in place.



Here he is in game with the animations. Lots of tweaking needs to be done to make this feel right.


Decided to upgrade the game engine and use the 2d game kit as since it is on the asset store and free there is no license besides cinema machine which i'm gonna do away with anyways. here's what i've modded in the kit so far. audio was tricky to be conservative.

Nice  music and interesting art style! Maybe add some obstacles other than the bandit of course. Question, what's the story of your game?

Submitted

To be honest with you i'm just making it up as I go along. I wanted it to be about fighting the upward hill of depression but its devolved into a walking simulator. 

I'm not sure how to reply to that, but I do have one piece of advice: Create a story and game mechanics before you start, don't make it up as you go along. This helps you plan out what to do so you don't create a project to simple or too complicated.

Submitted (1 edit)

jokes aside id rather get the mechanics of a game implemented then focus on my story . When it's comes to designing the level.  But right now it's better to focus on making the game.  I'm not having  hard time visualizing what I want.

Ok, whatever works for you.

Submitted

Buffalos implemented