I liked the game. I wish it had more levels and perhaps a few more mechanics to make
you combine the tools you have (growing stuff) in new ways.
Here is a list of my random thoughts about it:
If you beat the level without finding an animal, there will be no second chances.
I would like to be able to replay the level again to make it 100% completion.
Waiting until the misplaced vegetable goes away could be frustrating.
It’s mostly noticeable when you’re replaying a level.
Pressing an escape button in the browser exits the fullscreen mode.
It makes it slightly inconvenient to browse the stats while playing a browser build of the game.
There was a moment where the game said I found 3/3 secrets while I only got 2/3.
Maybe the counter doesn’t reset to 0 if you restart the game?
Something looks off in there.
The pumpkin looks underused. I think there were a couple of places where pumpkin
was a way to go since mushroom-boosted jump would kill you due to the spikes,
but it still looks like it’s possible to beat the game without pumpkins.
The mushroom jump timing could be hard to get right.
I fell off the level boundaries once. I had to redo the first to levels because of that. :D
Maybe give a free restart in that case? Like treat it as a defeat of a player in the same
way as going into the spikes works.
The graphics are neat, but I can see the difference in the resolution of the sprites.
Perhaps the assets used different scaling ratios?
It’s totally understandable for a jam prototype, but it ruins the graphics style a bit.
This game was a pleasant experience overall.
The art style was cute, and I really liked the “foresty” look of the hub world. Also, nice variety in the abilities.
I completed the levels without much hassle (though the green liquid and spikes did get me). I also really liked the mushroom launching.
Nice work i liked the idea of hidden platform and items it was very cool (btw i found a bug that allow me to spam jump while the magic tree hit box is in range :P )
The game was easy to understand and fun to play so GJ on that :)
Glad that you like it) Thanks for bug report (i just never thought about it when i coding it =)) I will try to fix it in further update (when it comes...maybe. Or just let it be like that, it is a MAGIC tree after all) (\/) 0_o (\/)
This game was really cool. The art style and the music really matched. I do feel like sometimes I didn't really know what to do, but otherwise it was a rally awesome game!
Comments
Hi!
I recorded a playthrough or your game: https://youtu.be/KPwHQgZBcbI
I liked the game. I wish it had more levels and perhaps a few more mechanics to make you combine the tools you have (growing stuff) in new ways.
Here is a list of my random thoughts about it:
If you beat the level without finding an animal, there will be no second chances. I would like to be able to replay the level again to make it 100% completion.
Waiting until the misplaced vegetable goes away could be frustrating. It’s mostly noticeable when you’re replaying a level.
Pressing an escape button in the browser exits the fullscreen mode. It makes it slightly inconvenient to browse the stats while playing a browser build of the game.
There was a moment where the game said I found 3/3 secrets while I only got 2/3. Maybe the counter doesn’t reset to 0 if you restart the game? Something looks off in there.
The pumpkin looks underused. I think there were a couple of places where pumpkin was a way to go since mushroom-boosted jump would kill you due to the spikes, but it still looks like it’s possible to beat the game without pumpkins.
The mushroom jump timing could be hard to get right.
I fell off the level boundaries once. I had to redo the first to levels because of that. :D Maybe give a free restart in that case? Like treat it as a defeat of a player in the same way as going into the spikes works.
The graphics are neat, but I can see the difference in the resolution of the sprites. Perhaps the assets used different scaling ratios? It’s totally understandable for a jam prototype, but it ruins the graphics style a bit.
This game was a pleasant experience overall. The art style was cute, and I really liked the “foresty” look of the hub world. Also, nice variety in the abilities.
I completed the levels without much hassle (though the green liquid and spikes did get me). I also really liked the mushroom launching.
Thank you! I'm glad that you like my game)
Nice work i liked the idea of hidden platform and items it was very cool (btw i found a bug that allow me to spam jump while the magic tree hit box is in range :P )
The game was easy to understand and fun to play so GJ on that :)
Glad that you like it)
Thanks for bug report (i just never thought about it when i coding it =)) I will try to fix it in further update (when it comes...maybe. Or just let it be like that, it is a MAGIC tree after all) (\/) 0_o (\/)
Thank you!
Bug was fixed. Thanks again)
uw XD
I really like it. The idea of growing plants with unique properties was awesome. Very fun to play :D
Thanks! Glad you like it)
This game was really cool. The art style and the music really matched. I do feel like sometimes I didn't really know what to do, but otherwise it was a rally awesome game!
Thanks! Glad to hear you liked it)
Hey, I liked the game !
At some point, I wasn't sure what to do and the game feels a bit « slow » so I decided to not try again after I died.
Very nice job !
Thanks!