Helmet Point
Helmet Point is a small prototype for a larger game idea I plan to create. It is a platformer being developed in PICO-8.
Recently, I was playing Celeste. I really liked the game, but I felt like something was missing. Something that could make it exactly what I thought a perfect platformer was. It involved the dash mechanic. In Celeste, the dash is a sudden burst of energy, throwing Madeline forward. However, there were two things that I was longing to do in the game:
1. Momentum-What if the dash provided more momentum to your character, increasing your speed as well, but making it easier to accidentally run into spikes or enemies?
2. More Space-In Celeste, most of the levels are set in caves of a mountain, or a hotel. These areas provide less space for dashing, and limit the mechanic. What if it was more like Mario, were you are more free to jump?
My plan is to create a game with these changes to the platformer. The game will play like Mario, but you can dash around. Dashing increases momentum, and with enough momentum you can speed around like sonic.
The story of the game is pretty nice: Sir Lancelot, one of the knights of the round table, has been in many battles. In on of these battles Lancelot's helmet was enchanted without his knowledge. His helmet is now sentient, and is very sad about being left out of all of these battles. He is tired of being overlooked as a mere piece of armor, and has decided to go on an adventure of his own.
I hope I can finish a nice prototype and continue and make a full game!